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Writing Objectives |
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What will users do after instruction that they
couldn't do before? What will permit you to certify that users have met the objectives? How can I tell if you have mastered the concept of objectives? Go to the Overview of the Design Process |
The Value of Objectives |
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Two Broad Types |
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Three Main Components |
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An Example |
Given a copy of Word, an unformatted text file, and one hour, the user will produce a document with the following attributes:
Here are some other examples:
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| Actions are Overt and Observable |
Examples:
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Non Examples
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| Mastery is Quantifiable |
Examples:
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Non Examples
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Conditions are Explicit |
Examples:
Non Examples
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How To: The ABCD Method |
from Heinrich, R., Molenda, M., Russell, J.D., Smaldino, S.E. (1996). Instructional Media and Technologies for Learning. Englewood Cliffs, NJ: Merrill.
Behavior – What? What do you expect them to be able to do? This should be an overt, observable behavior, even if the actual behavior is covert or mental in nature. If you can't see it, hear it, touch it, taste it, or smell it, you can't be sure your audience really learned it. Condition – How? Under what circumstances or context will the learning occur? What will the student be given or already be expected to know to accomplish the learning? Degree – How much? How much will be accomplished, how well will the behavior need to be performed, and to what level? Do you want total mastery (100%), do you want them to respond correctly 80% of the time, etc. A common (and totally non-scientific) setting is 80% of the time. |
Of Special Interest for This Course |
There are three main "domains" of learning: cognitive, affective (how people feel), and psychomotor. What you'll design involves all three but the psychomotor domain is the most relevant because it combines doing and thinking. Here is a useful on-line source: |
Some Other Sites To Visit |
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