Introduction to Computer Graphics
Units: 1.5, Hours: 3-1
Introduction to computer graphics. Principles of raster image generation. Example of a graphics API. Graphics primitives, data structures. Coordinate systems, affine transformations and viewing of graphical objects. Introduction to rendering including shading models and ray tracing. Introduction to modelling including polygon meshes, subdivision, and parametric curves and surfaces, colour.
Note: Credit will be granted for only one of 305, 405.
Prerequisites: 225, MATH 100, 110 or 211.
Undergraduate course in Computer Science offered by the Department of Computer Science in the Faculty of Engineering.