Welcome to the Technology and Society Interdisciplinary Minor Program


The speed of global technological change is transforming contemporary society, impacting the understanding, distribution and advancement of knowledge in all disciplines. Innovative advances in computing, medical, educational and military technology are continually reshaping the cultural and political organization of society. Creative developments in electronic media and the distribution of digital knowledge instantly collapse traditional conceptions of distance. Fundamental changes in the nature of mass communication – from iPhones to PDAs to GPS-enabled vehicles – alter the media environment of why and how and where we communicate with one another.

Digital culture has resulted in a society of connectivity, requiring new and innovative ways of adapting knowledge to the understanding of technology and society today.

Technology and Society Minor

More than ever, an interdisciplinary approach to the questions of technology and society is required in order to keep pace with rapid technological change and an increasingly complex digital future. The Minor in Technology & Society positions students at the University of Victoria on the cutting edge of new and innovative educational responses to the real world of technological change.

Do explore this site for information on the requirements of the program, undergraduate research, speakers series, and course updates.


On March 9, 2013, as part of the University of Victoria‘s annual IdeaFest, professors, grad students, undergraduates, high-school students, local game designers and curious citizens of Victoria gathered to explore, discuss and marvel at the power of video-game technology to bring people together io improve the world. Yes, video games!

The “Games without Frontiers” events were free and open to the public at the David Strong Building, from noon until 6:00 pm. In the main auditorium, UVic faculty and students will give demonstrations and a Q&A about the innovative use of “gamification” techniques in their research. Examples will include games that help to:

  • improve the lives of children with autism
  • teach about First Nations treaties
  • combat obesity
  • explore the ocean floor
  • and so much more….