FISH 3.1 Screen Shots
Below is an image of the client program. This is what the fishers see. The blurriness is caused by
the image rendering; it is not part of the program. The image is perfectly clear during an actual
simulation. The shot was chosen to display many features of Fish 3.1; not
all would be selected
for any given study. For example, the transparent, outlined fish represent fish that may or may not
exist (the program and experimenter know, but the fisher does not); this is for varying uncertainty
in the resource. The larger fish with numerical labels enable to the program to display many fish
without drawing each one. The program will "make change" for these fish as the stock is
harvested. Other details of the shot should be self-explanatory: the program keeps track of fish
harvested, profits, time spent fishing, etc., and stores them in a file that can be used for later data
analysis. The computer fishers can be programmed to harvest with any level of greed.
Here is a shot of the server in a mode where fishers share an ocean with computer fishers. The
status of each fisher is displayed, as is the IP number that the server is running on. You need this
to tell the clients where to connect to the server.