FISH 3.1 Screen Shots

Below is an image of the client program. This is what the fishers see. The blurriness is caused by the image rendering; it is not part of the program. The image is perfectly clear during an actual simulation. The shot was chosen to display many features of Fish 3.1; not all would be selected for any given study. For example, the transparent, outlined fish represent fish that may or may not exist (the program and experimenter know, but the fisher does not); this is for varying uncertainty in the resource. The larger fish with numerical labels enable to the program to display many fish without drawing each one. The program will "make change" for these fish as the stock is harvested. Other details of the shot should be self-explanatory: the program keeps track of fish harvested, profits, time spent fishing, etc., and stores them in a file that can be used for later data analysis. The computer fishers can be programmed to harvest with any level of greed.

Here is a shot of the server in a mode where fishers share an ocean with computer fishers. The status of each fisher is displayed, as is the IP number that the server is running on. You need this to tell the clients where to connect to the server.