Quick Fun Warm Ups for Wrestling
Introduction:
- intro Kimberly, Amanda, Adrienne and Michelle
- point out today’s lesson (wrestling)
- assure that any students who cannot participate are set up with
evaluation sheets*
*written sheets for the student with the
intention of constructive critisism
Bean Pin Game:
Teaching style: Guided Discovery, Practice,
(Reciprocal style used for groups of three)
Learning Domains:
- Cognitive- anticipation of opposition, scoring,and strategies
- Psychomotor- down low, quick on toes, headup, quick movement
- Affective- learning to play with different skill level (partner
switch)
Warm Up Format: Partner, Fitness
Blasts
Equipment: Bean bags and pins
Instruction:
- immediate demonstration- choose two nearby students, direct
them to a badminton quadrant, instruct student #1 to set the pin up in the
middle of the court, instruct student #2 to try to knock the pin down with
the bean bag, neither player is allowed to step outside the quadrant
boundry
- ask students to try to discover three things: how to score, how
to prevent scoring, and how to restart the game
- before students begin, they should be thinking of strategies
for the game (students should think about getting low, covering angles,
anticipating shots, etc.)
- they should also be considering scoring (each knock-down of the pin awards a
point to the bean-bag holder, students should bring in some rule about
defender’s distance from the pin, etc.)
- ask students to get themselves into partners and to label
themselves Fred and Barney accordingly
- if there are any groups of three, third student will act as
coach/ref and rotate in as a player
- ask Freds to find a quadrant, ask Barneys to grab a pin and a
bean bag
- direct students to start game and determine scoring and
strategies
- after about a minute, pull students back in (students come to
teacher), and ask them methods of scoring, strategies they used in the
game, and how they could modify the game for varying skill levels
- determine cues “get low!”, “head up!”, “on your toes!” ect.
- ask students to coach each other while they play, send them
back to play again
- after one minute ask students to stop but stay where they are,
ask the Barneys to find new Freds
- tell them to start again with their new partners for about one
minute
- …….and………STOP!
- *to modify difficulty: add bean-bags, increase defender
distance from pin, limit dominant hand use for either defender or
attacker, etc. These modifications
enable students of different skill levels to play together competitively.
Diagram: Bean pin game in a badminton
quadrant

Duck Wars:
Teaching style: Command, Practice,
Inclusion
Learning Domains:
- Cognitive- thinking about how to use opponents movement and
weight against them, strategies
- Psychomotor- low, forceful, stable, balance, flexibility
- Affective- learning to push comfort zones, encouraging playful
contact
Warm Up Format: Partner, General
Fitness
Equipment: Mats
Instructions:
- call students in and have them sit down facing the wall while
teacher faces them
- demonstration of the first progression of Duck Wars- partners
bending down with their hands behind their knees trying to push each other
out of the quadrant using their bodies
- ask students to find a partner approximatly the same size as
themselves and get a mat and a quadrant
- “every time you are knocked out of the quadrant you get a
point”
- pull the students in, ask them how they achieved success, and
how the game could be modified for varying skill levels
- students might comment on how weight can be both an advantage
and a disadvantage (the bigger they are the harder they fall), students
might also notice their body position as they are playing
- give cues- “stay low!”, “be big!”, “anticipate contact!”
- new demo- partners on mats on their hands and knees trying to
push each other off the mat using their bodies.
- three rules: “keep contact below shoulders” “point awarded for
pushing partner off mat” “have fun”
- ….and……STOP!
- to modify difficulty: limit one player to use of only one side
of their body, limit how much of the body must be off the mat to be
considered a point, etc.
- groups of three can have all three wrestling together on a
larger mat
Wrap Up:
Pull
the students in and ask them to recall the cues involved in the Warm Ups. How do these cues relate to wrestling? What other skills are important in
wrestling?
Diagram: Duck wars on a mat
