Ellen                                                                                       

Jeff

Dave

Darren

WARM-UP TEACHING ASSIGNMENT

 

Activity and instruction ­ Part 1 ­ Tag Progression

 

Activity 1 ­ Tag vs partner

 

 

Activity 2 ­ Tag ­ Partners vs partners

 

 

Activity 3 ­ Tag ­ Monster tag or sticky popcorn

 

 

Modifications… if it seems as though the line becomes too big, when a certain number are linked ex: at 6 the line can split again into two groups of 3 and there can be multiple lines being “it” at the same time

 

Organization and utilization of space

 

 

               Tag vs Parter                                 Tag ­ Partners vs Partners             Monster Tag/Sticky Popcorn                          

 

 

 


                                                                                                                

 

 

 

 

x = People                                                       xx = Partners                                   x = People in game

x = People who are it                            xx = People who are it                   xx or xxx etc. = People who are it

Arrows = Running Pattern                   Arrows = Running Pattern                         Arrows = Running Pattern

 

 

 

 

 

 

Management of groups and equipment

 

 

Cues and safety…

 

·         Keep your head up watching out for others

·         Pivot and move quickly on your feet

·         Communicate with your partner

·         Quick movements

 

Objectives and Learning Domains

 

 

All of the above activities give the learner opportunities for advancing cognitive, physical and social skills

 

Teaching style

 

Command with some opportunities for perhaps discovery

 

 

Activity and instruction ­ Part 2 ­ Tag Progression

 

Activity 1 ­ Balance dual

 

 

Activity 2 ­ Tag ­ Quick feet

 

 

Note: students are encouraged to tap the foot of another not to stomp on it

 

Activity 3 ­ Tag ­ Star Wars or Total Annihilation

 

 

Organization and utilization of space

 

 

      START WARS GAME

 

                                                                                                                         x                                              S         

                                         x          

 

S                                                                                  x

                    S              x             x

 

                                                                                    S

 

       x                 x               x

                                                                                                                                                                              

 
                                                                                                       

 

 

 

 

 

 

 

 

 

 

 

 


▲ Cones (Dylithium Crystals)

S = People who are it (Storm Troopers)

x = Players in the game

Arrows = Running Pattern

Square in middle (Safe Zone)

 

Management of groups and equipment

 

 

Cues and safety…

 

·         Keep your head try to fake out your opponent

·         Anticipate your partners movements

·         Stay low with your knees bent for fast movements and reaction time

·         In the final game work as a team

 

Objectives and Learning Domains

 

 

All of the above activities give the learner opportunities for advancing cognitive, physical and social skills

 

Teaching style

 

Command with some opportunities for practice and perhaps discovery, by nature of the activities inclusion style may also be implemented