PE 352: Warm-up Teaching
Assignment
Focus/Topic: Track & Field
Jumping Events
Brian, Chris, Hugh and Clayton
“Four Corners”
Activity
Instructions:
The object of the game
is for the students who have lined up, to accumulate as many points as possible
by running from their start line, across the game quadrant and to the line
opposite them. A point is awarded
if this occurs without the student being tagged.
The tagger also accumulate
points for the number of people they are able to tag. For each 2 people tagged, the tagger
will receive one point.
If a student is tagged by one
of the pinnied students, he or she must go to the station that matches the
colour of the Tagger’s pinnie. At
the station, the student performs one of the posted sets of exercises and then
returns to the running game of tag.
Student also receive a point for completing an exercise
station.
Organization of Gymnasium
Space and Equipment:
1.Section the gymnasium into a
large quadrant that spans the borders of the gym walls.
2.At each corner of the
quadrant, use pylons to create another smaller quadrant that will be large
enough to accommodate the students doing the circuit activities.
3.Assign each of the four small
quadrants a colour.
Teaching Style:
Command and
Inclusion
Progression Stages:
1.Without scoring. 2. With scoring
Warm-up Formats:
Minor Games, General
Fitness
Organization of
Students:
Eight random students will
receive pinnies and become the ‘Taggers’ in a tag-style game. These pinnies will be of four different
colours that correspond to the colours assigned to the corner quadrants in the
gym set up. Two pinnies of each
colour will be used. The remaining
students will be divided into two even groups and placed along two opposite
outside lines of the large game quadrant (see above) that are adjacent.
Teaching
Instructions:
1.Show class the boundaries of
the quadrant 4.Get students
to go into pair and number themselves one or two
2.Show location of every
station and explain 5.Have
one’ s line up on one line and two’s on the other
to students about cue
cards
6.Explain the object of the game and the point
system
3.Give out pinnies
Learning Domain
Objectives | ||
Cognitive |
Affective |
Psychomotor |
Students learn and
practice spacial awareness Students practice their
form for the skills in station activities Use numbers with point
system |
Friendly, personal
competition Fun Taggers work
together All
inclusive |
Fitness –
running Quick direction
changes Jumping and fast twitch
muscles General
activity |
PE 352: Warm-up Teaching
Assignment
Focus/Topic: Wrestling or any
sport which later movement is performed
“Side
Step Tag”
Hugh, Clayton, Brian,
Chris
Activity
Instructions:
The object of the game
is for the students to accumulate as many points as they can by moving laterally
around an imaginary wall between two cones. One point is awarded for every
successful tag, which occurs when a player reaches around the cones and makes
contact with their partner.
Players will switch rolls from
defence to offence and vice versa after a set time period (approximately 2
min). After each player has played
on the offensive, partners will adjust cones accordingly if there was a lop
sided score (more than 2 point difference). The cones are adjusted to create an even
playing field among everyone, and can be moved farther apart so there is more
time for a player to avoid being tagged.
Game play will repeat.
Organization of Gymnasium
Space Students and Equipment:
1.Students get into pairs and
number themselves one or two.
2.Each pair of students will
get two cones and proceed to a one quarter section of the badminton court.
3.Cones should be placed
approximately 3-5 feet apart from each other.
4.Students must face each
other at the middle point between the cones.
Teaching Style:
Command Style (through verbal
instruction), Guided Discovery (through questioning the students on how
to play the game better), and Inclusion (by adjusting cones to create an
even playing field among everyone).
Progression Stages:
1.Knee slap game 2.Add boundary and lateral
movement just mirroring partner movements
3.Add tagging 4. Add point system
Warm-up Formats:
Minor Games, Partner, Fitness
blast
Teaching
Instructions:
1.Get students to go into pair
and number themselves one or two
2.Have students being knee slap
game
3.Have students set up cones by
your example
4.Demo the lateral
movement
5.Ask for teaching points from
students and include yours
6.Explain the object of the
game and the point system
7.Explain how adjustments can
be made
Learning Domain
Objectives | ||
Cognitive |
Affective |
Psychomotor |
Students learn to keep
low when moving Students learn to fake
out opponent Students apply lateral
movement skill of wrestling to a game |
Can be adjusted to
accommodate different levels of skill Fun All
inclusive |
Fitness – lateral
movement Fast
feet Fast changes of
direction General
activity |