Quick Fun Warm Ups for Wrestling
Introduction:
- intro
Kimberly, Amanda, Adrienne and Michelle
- point
out today’s lesson (wrestling)
- assure
that any students who cannot participate are set up with evaluation
sheets*
*written sheets for the student with the
intention of constructive critisism
Bean Pin
Game:
Teaching style: Guided Discovery,
Practice, (Reciprocal style used for groups of three)
Learning Domains:
- Cognitive- anticipation of opposition, scoring,and
strategies
- Psychomotor- down low, quick on toes, headup, quick movement
- Affective- learning to play with different skill level (partner
switch)
Warm Up Format: Partner,
Fitness Blasts
Equipment: Bean bags
and pins
Instruction:
- immediate demonstration- choose two nearby students, direct them to
a badminton quadrant, instruct student #1 to set the pin up in the middle of
the court, instruct student #2 to try to knock the pin down with the bean bag,
neither player is allowed to step outside the quadrant boundry
- ask
students to try to discover three things: how to score, how to prevent
scoring, and how to restart the game
- before
students begin, they should be thinking of strategies for the game (students
should think about getting low, covering angles, anticipating shots,
etc.)
- they
should also be considering scoring
(each knock-down of the pin awards a point to the bean-bag holder,
students should bring in some rule about defender’s distance from the pin,
etc.)
- ask
students to get themselves into partners and to label themselves Fred and
Barney accordingly
- if
there are any groups of three, third student will act as coach/ref and rotate
in as a player
- ask
Freds to find a quadrant, ask Barneys to grab a pin and a bean bag
- direct
students to start game and determine scoring and strategies
- after
about a minute, pull students back in (students come to teacher), and ask them
methods of scoring, strategies they used in the game, and how they could
modify the game for varying skill levels
- determine cues “get low!”, “head up!”, “on your toes!” ect.
- ask
students to coach each other while they play, send them back to play
again
- after
one minute ask students to stop but stay where they are, ask the Barneys to
find new Freds
- tell
them to start again with their new partners for about one minute
- …….and………STOP!
- *to
modify difficulty: add bean-bags, increase defender distance from pin, limit
dominant hand use for either defender or attacker, etc. These modifications enable students of
different skill levels to play together competitively.
Diagram: Bean pin game in a badminton
quadrant
Duck
Wars:
Teaching style: Command,
Practice, Inclusion
Learning Domains:
- Cognitive- thinking about how to use opponents movement and weight
against them, strategies
- Psychomotor- low, forceful, stable, balance, flexibility
- Affective- learning to push comfort zones, encouraging playful
contact
Warm Up Format: Partner,
General Fitness
Equipment: Mats
Instructions:
- call
students in and have them sit down facing the wall while teacher faces
them
- demonstration of the first progression of Duck Wars- partners
bending down with their hands behind their knees trying to push each other out
of the quadrant using their bodies
- ask
students to find a partner approximatly the same size as themselves and get a
mat and a quadrant
- “every
time you are knocked out of the quadrant you get a point”
- pull
the students in, ask them how they achieved success, and how the game could be
modified for varying skill levels
- students might comment on how weight can be both an advantage and a
disadvantage (the bigger they are the harder they fall), students might also
notice their body position as they are playing
- give
cues- “stay low!”, “be big!”, “anticipate contact!”
- new
demo- partners on mats on their hands and knees trying to push each other off
the mat using their bodies.
- three
rules: “keep contact below shoulders” “point awarded for pushing partner off
mat” “have fun”
- ….and……STOP!
- to
modify difficulty: limit one player to use of only one side of their body,
limit how much of the body must be off the mat to be considered a point,
etc.
- groups
of three can have all three wrestling together on a larger mat
Wrap Up:
Pull the students in and ask them to recall the cues involved in the Warm
Ups. How do these cues relate to
wrestling? What other skills are
important in wrestling?
Diagram: Duck wars on a mat