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This Concept Map, created with IHMC CmapTools, has information related to: 4. Video games TGfU and Complex Learning, Decentralized control creating in TGfU Adaptation game, Purposeful engagement through Neighbourly interactions & Pleasantly frustrating constraints, TGfU & Video Games using Complexity learning create Liberating Constraints, Learning in context based on Bottom-up organization, Bottom-up organization creating in TGfU Adaptation game, Learning in context from Decentralized control, Liberating Constraints self-similar Fishtanks & Representation Games, TGfU & Video Games using Complexity learning selecting Customize avatar, TGfU & Video Games using Complexity learning skills Learning in context, Equipment object Costumize game-play leads to Structurally determine game play, Adaptation game ???? Sandboxes & Exaggeration Games, Sandboxes & Exaggeration Games ???? Fishtanks & Representation Games, Customize avatar leads to Structurally determine game play, Liberating Constraints based on Sandboxes & Exaggeration Games, Neighbourly interactions & Pleasantly frustrating constraints ???? Fishtanks & Representation Games, TGfU & Video Games using Complexity learning energy exchange from Purposeful engagement, TGfU & Video Games using Complexity learning selecting Equipment object Costumize game-play, Purposeful engagement through Simple proscriptive rules