Assessment will be done at various times throughout the unit as labeled in the block plan. It will involve the students being marked by a peer similar to a reciprocal style of teaching. They will be given the sheet below and it will be explained using an overhead the first time it is used. It will usually be used twice during the assessment days so students can see their improvement immediately. Different off ball movement criteria will be added as the unit progresses
Student Learning
GPAI: Game Form for Squash
CODER: __________________ PLAYER: ____________________
CATEGORY - Criteria for Appropriate/Efficient rating:
1. Decision Made - Criteria: Was the chosen shot appropriate
for the situation? If yes mark a tick under the AD column
for Appropriate Decision. If not mark ID for Inappropriate Decision.
2. Motor skill execution – Criteria: Was the player's shot effective?
If yes mark ESE Effective skill execution. If not ISE
3. Off ball movement – Criteria: Did the player return to the
T to prepare for the next shot?
If yes then mark AO for appropriate off ball movement. If not IO
Names |
Decision
|
Making |
Skill
|
Execution |
Off ball
|
Movement |
Codes |
|
|
|
|
|
|
Key: A = Appropriate I = Inappropriate E =
Effective I = Ineffective
D = Decision
SE = Skill execution O = Off ball movement
Grading
Decision making index (DMI) - DMI = AD / ID
Skill execution index (SEI) - SEI = ESE / ISE
Off ball movement index (OMI) - OMI = AO/ IO
Game performance (GP) - GP = [DMI + SEI + OMI]/3
Hopper, T. PE 452 (FO1) Instructional Techniques in Team Activities Secondary: Lecture/Handout November, 2001