ENTRY LEVEL AND EXIT OUTCOMES

In our experience, the sport of badminton produces a wide range of abilities at all ages and grade levels.  The unit we are designing is for grades 11/12 and therefore we have made some assumptions as to the basic skills that students will have attained throughout phys ed prior to grade 11.  These assumptions are displayed in the entry level section below.  Where we expect the students to be at the end of the unit is displayed in the exit outcome section.

Entry level
v    Have the ability to make contact with the shuttlecock
v    Demonstrate ability to hit clears, drop shots, drives, smashes, backhands, net shots, and serve with inconsistent outcomes
v    Have the ability to score
v    Have general knowledge of rules and concepts

By the end of this unit the students should be able to:
 
Exit outcomes
v    Demonstrate increased tactical awareness and skill execution
v    Display improvements in consistency and accuracy of clears, drop shots, drives, smashes, backhands, net shots, and serves
v    Show an increase in length of rallies
v    Demonstrate improved court awareness skills and confidence in game play

Unit Learning Objectives and Outcomes

As a result of active participation in this unit students are expected to know, perform and value the following criteria of the cognitive, psychomotor and affective learning domains.

COGNITIVE

The students should gain an understanding of how the skills examined and practiced in class apply to the game of badminton.  Through their participation in the tasks they will acquire an understanding of the rules and strategies and be able to apply these tasks appropriately to the game.  By being given time to perform, practice and review these skills and concepts, the students remember how the activities apply to badminton and be able to explain the importance or the major teaching points of a given skill or concept.  The students will be able to show knowledge of the skills and concepts of these activities and how they apply to the unit.  Through the experience they gain the students will have the capabilities to invent or modify tasks for themselves and can take this acquired knowledge outside of class so they may feel comfortable and confident in their abilities. They will be able to organize games and play on their own as they will have acquired the necessary skills and concepts.  In participating they will gain an understanding of how to compare the skills and strategies and analyze what is effective and what changes could be made.  They will become proficient at error detection and correction.

PSYCHOMOTOR
The students will gain an understanding of each of the fundamentals and be able to adequately perform the following skills necessary to allow them to improve their game play.  These include:  hitting clears, drop shots, drives, net shots, and smashes, and serving.  Through demonstrations they will observe and practice the biomechanics involved to perform the skill to the best of their ability.  They should show improvement in their abilities to perform the skills.  By participating in the unit they may be able to adapt and modify certain aspects of the skills in order to perform better.  By practicing they will refine the appropriate skills so that they can perform more efficiently and will demonstrate knowledge for the skills and concepts of badminton.  By learning and developing their badminton skills they will have the ability to play outside the school setting with an improved degree of confidence.

AFFECTIVE
By participating in this unit the students will develop or refine the necessary social skills to function appropriately during the task on the court and most other social situations. Many of the tasks will require the students to work in partners or groups; therefore, the students will need to interact with one another and function cooperatively while remaining on task.  During their interaction they will be expected to listen, not only to the teacher, but also to other members of the class during demonstrations and evaluations. Some aspects of the unit will require student assessment of their peers and in which they will exchange ideas, points-of-view, and feedback. Through this interaction it is expected that students respect one another and give proper and appropriate feedback to their peers.

PSYCHOMOTOR
v    Increase muscle endurance
v    Increase aerobic capacity
v    Demonstrate the ability to perform various skills and the necessary footwork required to perform the various skills correctly and effeciently
v    Demonstrate the proper grip for various shots

AFFECTIVE
v    To have fun learning to play and playing badminton
v    Maximum effort demonstrated in drills and matches
v    Sportsmanship and communication with practice partners and opponents
v    To maintain a positive and supportive attitude when working on skills and concepts and when working with a classmate (or playing against a classmate)

COGNITIVE
v    To learn the rules and scoring of badminton singles play well enough to play a game against an opponent without an umpire
v    Demonstrate a working knowledge of tactics (including body positioning and positioning on the court) and strategies for badminton singles play
v    To learn to effectively and accurately provide feedback for classmates be able to explain when to use specific serves and shots in a match


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