Organizational Strategies
1. Use cones to divide
gym into smaller courts/spaces.
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This will decrease the amount of gym
space which is wasted, and will increase the number of students which can
be involved at any one time.
2. Have the equipment out and ready
on ball racks or in bins (not in equipment room).
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Time efficency and safety can be compromised
if all the students are going in and out of the equipment room. This
tip avoids that compromise and is also helpful for equipment changes during
the lesson.
3. Have a quick pre-lesson meeting
where take attendance and introduce lesson.
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Attendance can be taken easily during
this time, and students can know the general progression of the lesson,
which eliminates some organizational time during the lesson and the "Are
we going to play a game today?" question.
4. Have pre-set teams which can
be used at end of units during full game play.
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This is helpful for longer unit since
it reduces organizational time of team selection each day.
5. When gather students, postition
them so that distractions are behind them and stand at edge of circle,
NOT middle.
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With distractions reduced, there is
a better chance the students will listen to you and your instructions.
If you stand in the middle of a circle of students, half the circle cannot
here you (your back is to them) and your instructional efforts are somewhat
lost.
6. During a drill, set up one group
of students on next drill for demo before "stop".
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When students see a demonstration they
will be able to begin the task in less time and will have some encouragement
to engage as they have seen their peers performing the task. Having
the demo pre-set ensures the demo will be performed correctly and is also
useful if one group is getting bored of task and begins to fool around.
7. When progressing from one drill
to next, maintain number of students per group.
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Students can move quickly from task
to task if number are the same, or groups are multiples of previous groups
(ie: 2's to 4's).
8. Avoid calling whole group in
TOO OFTEN. Try to stop them and have them remain where they are.
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Students can take up to 5 minutes to
return to task if they have to go back to space and get re-organized.
Avoiding this increases time-on-task.
9. Give a maximum of THREE teaching
points per skill/drill.
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Students can only remember and focus
on a few teaching points at a time. Too many points, and some will
be forgotten.
10. Use the entire space available
in gym.
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More students can be involved and modified
games will more closely resemble full game the more the available space
is used to its maximum.