Student Learning
GPAI: For Game Form for Soccer
CODER: __________________ PLAYER: ____________________
CATEGORY - Criteria for Appropriate/Efficient rating:
1. Decision Made - Criteria:
Player attempts to pass to an open teammate.
Player attempts to pass to score when appropriate.
2. Motor-skill execution Criteria:
Reception Controlling of the pass and handle the ball
for the next manouvere, pass or dribble.
Passing Ball reaches target, pass was appropriate (target was
not being covered).
Shooting Ball shot on the net or towards the net for a scoring
chance.
3. Support Criteria:The player appeared to support the ball carrier
by being in or moving to an appropriate position to
recieve the ball.
Names |
Decision
|
Making |
Skill
|
Execution |
|
|
|
|
|
Codes |
|
|
|
|
Key: A = Appropriate IA = Inappropriate
E = Efficient IE = Inefficient
Grading
Game involvement (GI) - GI = (AD + ID) + (ESE + ISE) +
AAM
Decision-making index (DMI) - DMI = AD / ID
Skill execution index (SEI) - SEI = ESE / ISE
Support index (AI) - SI = ASM / ISM
Game performance (GP) - GP = [DMI + SEI + SI]/3
Peer Evaluation or Feedback:
Evaluation will be completed by watching
your partner play and then marking their performance on a scale of one
to five.
Support for teammates (moving to space and providing an
passing option for the ball carrier)
1= never provided support
2= rarely provided support
3= provided support half of the time
4= was their for support often
5= was always there to support teammates
Marking and guarding (defending against the opposing
team, picking a player and staying with them)
1= never
2= rarely
3= sometimes
4= often
5= always
Decision making (this encompasses all aspects of the
game)
1= never made the right decision
2= rarely made the right decision
3= made the right decision sometimes
4= often made the right decision
5= always made the right decision
Skill Execution (performing the selected skill. eg. was
the pass or shot accurate and effective)
1= unaccurate and uneffective
2= rarely showed accuracy and effectiveness
3= well executed skills were shown
sometimes
4= skill execution was above average
5= skill execution was excellent
On this scale one is the lowest and
five is the highest. This assessment is not intended to be used as a grading
tool. It is only to allow the students to observe one another in a game
and provide constructive feedback that will improve their individual performance.
An overall score can be derived by
adding all four scores and multiplying by five to give them a percent out
of one hundred.