Assessment

Student Learning
 GPAI:  For Game Form for Soccer

CODER:  __________________ PLAYER: ____________________

CATEGORY - Criteria for Appropriate/Efficient rating:

1. Decision Made  - Criteria:
Player attempts to pass to an open teammate.
Player attempts to pass to score when appropriate.

2. Motor-skill execution ­ Criteria:
Reception ­ Controlling of the pass and handle the  ball  for the next manouvere, pass or dribble.
Passing ­ Ball reaches target, pass was appropriate (target was not being covered).
Shooting ­ Ball shot on the net or towards the net for a scoring chance.
3. Support ­ Criteria:The player appeared to support the ball carrier by being in or moving to an appropriate position to
                                recieve the ball.
Names
Decision
Making
Skill
Execution
A
IA
E
IE
Codes
AD
ID
ESE
ISE

 Key: A = Appropriate IA = Inappropriate
 E = Efficient  IE = Inefficient

Grading
Game involvement (GI) -  GI = (AD + ID) + (ESE + ISE)  + AAM
 

Decision-making index (DMI) - DMI  = AD / ID
 

Skill execution index (SEI) -  SEI  = ESE / ISE
 

Support index (AI) -  SI = ASM / ISM
 

Game performance (GP) - GP = [DMI + SEI + SI]/3
 
 
 

Peer Evaluation or Feedback:
    Evaluation will be completed by watching your partner play and then marking their performance on a scale of one to five.

Support for teammates (moving to space and providing an passing option for the ball carrier)
    1= never provided support
    2= rarely provided support
    3= provided support half of the time
    4= was their for support often
    5= was always there to support teammates
Marking and guarding (defending against the opposing team, picking a player and staying with them)
    1= never
    2= rarely
    3= sometimes
    4= often
    5= always
Decision making (this encompasses all aspects of the game)
    1= never made the right decision
    2= rarely made the right decision
    3= made the right decision sometimes
    4= often made the right decision
    5= always made the right decision
Skill Execution (performing the selected skill. eg. was the pass or shot accurate and effective)
    1= unaccurate and uneffective
    2= rarely showed accuracy and effectiveness
    3= well executed skills were shown sometimes
    4= skill execution was above average
    5= skill execution was excellent
 

    On this scale one is the lowest and five is the highest. This assessment is not intended to be used as a grading tool. It is only to allow the students to observe one another in a game and provide constructive feedback that will improve their individual performance.
    An overall score can be derived by adding all four scores and multiplying by five to give them a percent out of one hundred.