Student Learning
Game Performance Assessment Inventory (GPAI)
Student: ____________________
CATEGORY - Criteria for Appropriate/Efficient rating:
1. Decision Made - Criteria:
Shot selection
Defensive positioning
2. Motor skill execution – Criteria:
Overhead clear
Underhand clear
Net shot
Creating space
Names |
Decision
|
Making |
Skill
|
Execution |
|
|
|
|
|
|
|
|
|
|
Key: A = Appropriate IA = Inappropriate
E = Efficient IE = Inefficient
Grading
Game involvement (GI) - GI = (AD + ID) + (ESE + ISE)
+ AAM
Decision making index (DMI) - DMI = AD / ID
Skill execution index (SEI) - SEI = ESE / ISE
Support index (AI) - SI = ASM / ISM
Game performance (GP) - GP = [DMI + SEI + SI]/3
Other Important Assessment Elements:
1. Attendance
2. Participation
3. Improvement over course of badminton unit (decision making
and skill execution)
4. Written Test- On technical cues
5. Peer Assessment
Teaching Assessment
- Breakdown of the time spent on teacher talking, student engagement,
and management and organization for the
activity. It should be broken down into minute intervals in
order to find out what percentage of the class the teacher
is spending on each area. The student engagement in the activity
should be at least 3/4 of the time spent in the class.
Other Important Assessment Elements:
1. Organization- lesson plan, equipment prepared, safety,
etc..
2. Continuous feedback and assessment on student learning
3. Taking feedback from the students on their enjoyment level
of the unit and what they learned from it
Picture reference: http://www.badmintoncentral.com/badminton-central/