Progressive Corner Passing
Rules:
1.Scoring: Passers score by completing ‘x’ amount of passes in a row, the Defender scores by intercepting/stopping a pass.
2.Start by having one of the Passers pass the ball, restart in the same way.
3.The ball is out of play if it leaves the playing area or if a point is scored.
a.Players on a cone part of another grid can choose to move onto that grid at anytime.
b.Players can only pass to a player on the same grid as themselves.
c.Suggestion if players are not progressing around the grids: Players must move the ball into another grid after ‘x’ amount of passes.
Ideas for:
Modifications:
The Number of:
Corners and Players (Offensive or Defensive)
The Size of:
The Playing Area
The Object
Simplification:
Simplify to a normal Corner Ball game.
Extension:
If the Defender is beating the Passers:
Decrease the amount of passes that have to be made to score
Increase the amount of interceptions the Defender must make to score
Limit the defender - ie. The Defender cannot attack the stick
If the Passers are beating the Defender:
Increase the amount of passes that have to be made to score
Decrease the amount of interceptions the Defender must make to score
Limit the Passers - ie. The Defender can attack the stick or the Passers must pass within ‘x’
amount of time.
Game Description: Players stand on the corners of a multi-grid and pass the object to eachother around a defender. Progressive Corner Passing is set up like Corner Passing, except there are ‘x’ number of grids set up together as a single grid to play in.
Set-up: Set-up connectd grids (shape is variable but most often a square) with at least one less player than there are corners on one grid (3 players and a defender for a square) . All players have lacrosse sticks, only one ball.