PROGRESSION FOR TERRITORY GAMES         PE247

 

Progression of tasks

 

PLAYERS & SPACE

WITH BALL RULES/tasks

WITHOUT BALL RULES/tasks

TACTICAL AWARENESS

MOTOR-SKILLS

POSSESSION PRINCIPE OF PLAY

3

Grid

Pass and move to empty pylon (corner)

Prepare to receive ball

Pass and move (Sp)

Chest height (O)

Weight (F)

Watch ball (Self)

Passing and receiving

2 players. Free space to practice passing

Extend

Chest height

Step into pass.

Pass in-front of receiver

Chest & bounce

Absorb ball

Prepare to pass

 

Best height for receiver (O)

Space moving into (Sp, T, F)

Avoid others in space (O, S)

Chest pass

 

Bounce pass

 

 

3 v 1

Grid

Pass ball to partner move to empty pylon

Intercept ball - easy (walk)

Get free (O)

Pass where open (Sp)

Fake (O)

Signal (O)

Passing - bounce pass and chest.

Move and watch

3 v 2 or

3 v 1

Grid

Pass ball to free partner. Move to open pylon. Free to move

Intercept as a pair.

Double teaming (O, T).  Cover channel (Sp, O). Communicate (O)

Guarding

Shuffling

Marking

 

INVASION PRINCIPLE OF PLAY

2

Long grids

Score by passing and moving to cone in front until reach end line.

No defender

Pass and move straight or diagonally (Sp)

Signal for the ball (O)

Pass in front of receiver (O)

Passing.

Receiving.

Running and stopping

2 v 1

Long grids

Score by passing ball over far line.

Cannot move with ball.

Intercept ball.

No contact.

1.       Must go to passer

2.       Must go to receiver

Close and open (Sp)

Pass then move quickly (T)

Accuracy (F)

Fake & signaling (O)

Focus on ball & space (Se, Sp)

Guarding

Passing and receiving

Intercepting

4 v 4

Score must return to line. Cannot move with ball. Pass to receiver behind line to score.

Intercept

Quick counter-attack (Sp, O, T). Marking channels or opponents (Sp, O)

Pass and receiving. Quick changes of direction.

Extension ideas

Must pass in last third in order to score

Free intercept and block

Signaling (O). Faking (O, T)

Long javelin pass

 

SCORING

Bucket ball

Hoops

6 v 6

Score by getting though hoop held by teammate. Boundary

Return to line

Intercept

Fast break counter-attack (T, O)

Guard high priority space (S)

Passes

Shot. Saves and blocks.

Jump shot and lay-up