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Author Tim
Hopper. Accepted by JOPERD, July
2001. Revised November, 2001
As a teacher educator and
leader of workshops on the teaching games for understanding (TGFU) approach I
am often confronted with the question "What is a TGFU approach to games
teaching and what's wrong with teaching skills?" My usual response is that there is nothing wrong with teaching
skills if students are ready to learn them.
The reason for this question is based upon a misinterpretation of the
TGFU approach. This paper will address
this misinterpretation and follows an explanation developed by working with
undergraduate students who want to understand what TGFU has to offer. Essentially, the TGFU approach focuses upon
the idea of progressing from tactics to skills, not tactics or skills (Griffin, Mitchell, & Oslin, 1997;
Mitchell & Griffin, 1994; Werner, Thorpe, & Bunker, 1996). A common
misinterpretation is that in TGFU lesson learners just play games with guidance
from the teacher, this is not the case.
In a TGFU approach skill progression and skill practice is very
important. What the TGFU approach
focuses upon is students’ understanding of “why” a skill is needed before they
are taught “how” to do a skill. This
paper will show that the TGFU approach is a “tactic-to-skill” method to games
teaching based on a synthesis of a “tactical” perspective and a “technique” perspective. Throughout this paper, “games” will refer to
the array of activities that use an object, which can develop into the
culturally valued adult-games played in society such as tennis, basketball and
baseball.
The TGFU phrase was first coined in the United Kingdom in the
early 1980s. The ideas were spawned by Thorpe, Bunker, and Almond (1986) and drew on the earlier work of Mauldon & Redfern (1981). The TGFU was
set up as an alternative to the technique focus of learning to play a game
because, as Bunker and Thorpe
(1986b, p. 11) noted a technique approach produces:
(a) large
percentage of children achieving little access due to the emphasis on
performance, (b) skillful players who possess inflexible techniques and poor
decision-making capacities, (c) performers who are dependant on the
teacher/coach to make their decisions, and (d) a majority of youngsters who
leave school knowing little about games.
In general, it
was noted that techniques practiced in isolation did not transfer to the
game. The TGFU approach was seen as a
way of putting the WHY of a game before the HOW. In this approach, learners are taught an appreciation of an
adult game through a modified game that is suitable for their physical, social
and mental development. This
appreciation invites learners to realize a tactical awareness of how to a play
a game to gain an advantage over their opponents. With such a tactical awareness, the learner is capable of making
appropriate decisions about “what to do?” and “how to do it?’ When learners make decisions to work at a
technical skill (i.e. trapping a ball, striking a ball into a certain space)
they do this because they are aware of a need for the skill based on a tactical
appreciation for the game. In a process
of appropriate decision making, learners can recursively evaluate and develop
their own performance within a game that gradually, under the guidance of
teachers, evolves towards an adult game enjoyed in society.
In response to the rhetoric of the TGFU literature Silverman (1997) asked the question, “Is the tactical approach to
teaching games better than a skills approach?”
This question framed research comparing skill and tactical approaches (Alison & Thorpe, 1997; Rink, 1996;
Turner & Martinek, 1992), with a whole issue of the Journal of Teaching in
Physical Education devoted to research on this question (Rink, French, & Graham, 1996). Though the
results of these studies were inconclusive, it was noted that children in a
tactical approach model indicated more enjoyment when learning. However, a key concern of the research
studies was effectively discerning between a technique approach and a tactical
approach. This concern is problematic
because a TGFU perspective is about teaching tactical understanding then
combining it with skill development; a skill approach is about teaching
motor-skills then combining them with tactical understanding. The difference between the two perspectives
is about the order skills or tactical awareness is taught. In reality, one approach becomes the other
throughout a lesson and a unit of instruction.
Depending on how the teacher sees the students responding to the lesson,
a lesson may be more tactic or skill based.
Comparing the TGFU approach to a skills approach oversimplifies the
problem of teaching games to students; the comparison ignores the complexity of
learning to play a game. Too often when
we seek simple answers to complex questions, we create binaries to show one
perspective is better. Good teaching is
taking what a student can do, then challenging the student’s ability with a
related but more advanced form of the activity. To effectively teach students a game, the teacher needs to teach
a progression of skills needed to play the game (i.e. catching, kicking,
striking, etc). At the same time the
teacher needs to teach a progression of tactical understandings to play
effectively (i.e. anticipate where the ball will travel, aim for the spaces,
etc) within the rules of the game. TGFU
makes us aware that tactical understanding needs to be taught first to make the
learning of skills purposeful.
In a "tactical" approach to
games teaching, students are taught by playing modified games. These games are
simplified by changing game structures such as reducing the area of play,
playing with less players, adapting rules to players needs and using lighter,
smaller equipment and slower moving objects (Siedentop
& Tannehill, 2000). Whilst
playing the game students are asked to solve problems related to the game. For example, in a modified tennis game, a
problem set by the teacher could be, "where should you go after hitting a
ball into an opponent's court?" the answer being the centre of the
opponent's target area. This is an area
that changes depending on where a ball is hit in an opponent's court.
In a “technique” approach, a skill is practiced in a space,
individually or in pairs, with simplified equipment and objects, often with a
goal of successful repetition of the skill.
For example, in the same tennis lesson a teacher could ask students,
"How do you keep the ball going in a rally with your partner?" The teacher could then emphasize the
following technique points (1) get the racquet back before the ball bounces,
(2) hit a falling ball, (3) hit the ball high, and (4) follow through in the
direction of your hit. In a way, this
is like a very simple modified game with a problem to solve. Too often it is perceived that a technique
perspective to teaching games implies "telling" students how to do a
skill. This is just one strategy to
teaching that on its own does not enable meaningful learning. The whole array of teaching styles described
by Mosston and Ashworth (1986) can be applied to any technique being learned. So for teaching games, what is the
difference of a technique approach compared to a tactical approach?
Figure 1 contrasts technique and tactical perspectives by
using a meaning matrix. The matrix
shows how a “technique” approach relates to a “tactical” approach by
highlighting how common misinterpretations of the two approaches often confuse
understanding. The matrix is divided
into four quadrants. One side of the
diagram has a traditional technique perspective to teaching games, the other a
tactical perspective made explicit by the TGFU approach. The top half of the diagram is games
teaching with a student emphasis, the bottom half of the diagram is games
teaching with a content emphasis. The
student emphasis refers to teaching focused upon adapting the progression of a
lesson to students’ needs in learning content.
Content emphasis refers to teaching focused on covering content as
planned. For example, a teacher can
cover content by teach passing technique with demonstrations and critical cues,
but such content has no meaning, no student emphasis, if students have never
been in a situation to make a pass to a teammate. A key aspect of teaching is that skills and tactics are taught in
a progression from simple to complex, with movement tasks taught to refine
students’ abilities to play more challenging game structures. The arrows in the diagram will be referred
to later in the paper where it will be proposed that PE teachers can use the
matrix to reflect on their games lessons as they aim for the tactic-to-skill
domain.
__________________________________
Insert Figure 1 about here
__________________________________
Focusing on a
"technique" perspective, Bunker
and Thorpe (1986b) argue "often the teacher sees the teaching of
techniques as the critical part of the lesson.
Indeed lists of skills are presented, week-by-week, to be ticked off and
assessed in an evaluation of the children's performance" (p. 11). In Figure 1 this description would refer to
the bottom left of the diagram. This
is called a “skill non-learning progression”, an isolated skill focus approach
where covering content is emphasized over student learning. Though on paper this approach looks like a
progression of skills are taught, in reality a progression of skills are
covered but learned only by the most able.
Bunker and Thorpe (1986b) use this problem to justify the need for a TGFU. Although their observation of the worst type
of games teaching is right, often this critique conceals the need for a skill
progression. This critique alienates
effective game teachers who work from a technique focus in their games
teaching; offering a set skill progression based on the needs of a relatively
homogeneous group of learners. Examples
of this are skill development advocated by books focused upon coaching a
particular sport (i.e. (Claxton,
1999)), or coaches of teams where children are selected to
play the game.
Bunker &
Thorpe (1986b) noted "many teachers have realized that for many
children the techniques are of little value and have let children get on with
the game, only to realize that they seem to enjoy themselves more with less
interference from the teacher" (p. 11).
From this scenario a teacher can be left wondering what to teach. In the worst-case scenario this can lead to
"the" game focus approach noted in the bottom right of the
diagram. Here students may be playing
"the" game for example of soccer or baseball, with the teacher
emphasizing the content of the rules of the game and telling students where to
position themselves in the game, but there is no progression in the students
understanding of how to play tactically, tactical content is simply
covered. In this situation the teacher
is satisfied with the students being occupied in an organized recess type
lesson. The problem with this approach
is that the majority of students are overwhelmed by the complexity of the game
and eventually the novelty of the game wears off, with even the more capable
students becoming bored or frustrated.
Though organized recess has its place (usually at recess) in a school PE
program, too often opponents of the TGFU approach see this type of games lesson
as a TGFU lesson. Some teachers,
especially at the elementary ages, focus upon playing a game where the children
seem active (i.e. dodgeball and relays), but these simple games lack a sense of
purpose based on the games valued in society (Williams, 1992). However, in activities like these, what is
missing is the complexity of teaching tactics to children that connect to adult
game playing.
The tactical perspective to games teaching, located in the
top right-hand side of the diagram, has a student emphasis with a focus upon
learning tactical elements of playing a game.
This “tactical” focus is a progression of tactical understandings that
are taught in relation to a gradually more increasingly challenging
environment. Tactical understanding is
complex and as argued by (Hopper,
1998; Hopper & Bell, 2000) and Griffin,
Mitchell and Oslin, 1997; Mitchell and Griffin (1994), has to be taught in progressive elements related to
the development and experience of students.
In a tactical approach a teacher teaches from a game form where as Chandler (1996, p. 50) comments, “skill learning is not for playing games;
rather, playing games is for skill learning.”
In a tactical approach to games teaching the rules of "the"
game are only used when they enable students to play. The mindset in a tactical approach is that the purpose of rules
is to make games play. For example, in
this approach the teacher could start a game of hitting the ball up with a
racquet then hitting again after one bounce to develop consistency. The key tactical awareness being to relocate
to the space where the ball will bounce to have time to play another shot. Then
the teacher would start a tennis like game where in pairs the aim of the game
is to hit the pylon with simple rules like, (1) the ball must bounce, (2) the
ball must be hit up above head height, and (3) players hit the ball
alternatively (Hopper, 1994). The students
would be asked to play the game to figure out the answer to “Where should you
go after hitting the ball?” The answer
being opposite your partner’s target--the other side of the pylon. This tactical awareness causes learners to
move in preparation for partners’ shots before they hit a ball, thus giving
them time to get set-up to play the next shot.
This tactical progression focuses upon students being consistent at
hitting the ball, then learning about placement to a target and positioning in
anticipation of partner’s shot. This
game has been referred to as the castle game (see (Hopper (1998); Hopper & Bell (2000) for further examples of tactical progressions).
The technique perspective to games teaching, located in the
top left-hand side of the diagram, has a student emphasis on learning a
technique to perform skills better to then play a game better. A “technique” focus has a progression of
skills taught in relation to a gradually more challenging environment. Skill-refinements are taught that enable
students to move from an elementary movement pattern to a mature movement
pattern (Gallahue, 1996). A critique
of traditional skill learning can alienate effective game teachers who work
from a technique focus in their games teaching; offering a skill progression
based on the needs of the learner.
Examples of this are skill development advocated by movement approaches
to teaching games such as those discussed by (Gallahue,
1996; Wall & Murray, 1994). In such an
approach a student is given a broad open task such as “Selecting a ball of your
own choice show me how you can keep the ball in the air after one bounce.” As students attempt to keep the ball going
the teacher can work on refinements such as more height for more time, bend
your knees as you prepare to hit, hit the ball with a flat surface and beneath
the ball. If the task is too difficult
for some students they can be guided to catch and send the ball or change the
ball to a slower bouncing one. Others
students can be encouraged to hit the ball without a catch. Students could then be asked to hit the ball
over a line or to a target as the teacher refines their skill further. Eventually this task will be applied to an
application game like the castle game discussed in the tactical approach. In this way the application game gives
purpose to hitting the ball up in the air.
However, Berkowitz (1996), described as a successful “technique” games teacher,
explained how she learned to integrate “technique” games teaching with
“tactical” games teaching. As she
stated "technical skill work still has its place, but never in isolation
-- always as it would be in the game and mostly as a means to accomplish the
tactical problem.” She emphasizes that
skills cannot be taught without tactical awareness. This sentiment brings us back to the goal of a TGFU, to teach
tactical awareness.
Figure 1 highlights how the “technique” focus and the
“tactical” focus are linked as two essential components of games teaching. The teacher of games must have knowledge of
both skill progressions and tactical progressions. The ability to shift between the two perspectives means teachers
of games transform the content knowledge into forms that are pedagogically
powerful, yet adaptive to the variations in ability and background presented by
students. Content emphasis in either
perspective results in a misinterpretation of how to teach students to play
games. The arrows in figure 1 highlight
how the movement in games teaching is aimed at the gray shaded area between the
“technique” and “tactical” approaches - the “tactical-to-skill” domain. However, as stated at the beginning of this
paper separating tactics and skills is hard to do. For one student, learning to be consistent at keeping the ball
going after one bounce may be a tactical awareness game but to another student
this may be a boring skill practice that seems too easy. The key to teaching tactical awareness that
leads to meaningful skill learning is the attitude to play that learners have
with the task (Asquith, 1989;
Hopper, 1996). Teachers
have to understand their learners in relation to their developmental levels of
game play and their experimental understanding of a game.
To assist teachers at locating this attitude to play, the
following criteria for teaching for tactic-to-skill has been developed. Based on Bunker
and Thorpe, (1986a) original curriculum model for TGFU, the teacher
should consider the following:
1. A suitably active
warm-up where skills to be used in a game are made ready. In figure 1 the warm-up activity could be in
the skill or tactical progression area with the students beginning with
locomotive skills, stopping and simple manipulative skills in low-organized
games using an object. The activity
should gradually increase in intensity and connect to the main focus of the
lesson (Wall & Murray, 1994).
2. Then, a modified
game suitable for students’ developmental abilities and skill levels (Thorpe & Bunker, 1989). In figure 1
the modified game represents a shift into the tactical progression area with a
focus on tactics. This tactical
perspective causes the students to think, with the teacher guidance, about what
they have to do as players in the modified game.
3. Working with the
students’ responses to game play, the teacher develops student awareness,
depending on the type of game, of how to cover and attack space, create time
and reduce opponent’s time, support teammates and apply force appropriately to
the object. In figure 1 this represents
a shift into the tactic-to-skill domain where skill learning/refining becomes
meaningful and willingly worked upon by students when needed.
4. As needed the
teacher can guide students into developing skill progressions, and developing
further tactical awareness as the modified game is made more challenging with
the structures of the game developing towards the adult game.
5. However, this
fine balance between tactical awareness and skill learning does not always work
as planned. A modified game may be too
complex for some or all of the students, or even too simple, becoming a tactic
non-learning progression as shown in figure 1.
At this point the teacher has to change the learning environment to suit
the needs of the students either to simplify the game structure to return to
the ‘tactical progression’ area, change the conditions of the game to make it
more challenging or focus upon skills in the ‘skill progression’ area that
would enable the students to play the game.
6. Whenever students
practice skills a teacher must be wary of falling into the trap of teaching
technical cues that have no meaning to the students. This is the common problem that Bunker
and Thorpe (1986b) observed at the beginning of this paper. The skill non-learning progression only
happens when students are not mentally engaged in the needs of the game. When this occurs a re-focusing of how the
skills are being practiced may be needed to move into the skill progression
area, or a new modified game is needed to shift the students into the tactical
learning area.
7. If (1) to (6)
above is not observed then games teaching can become caught in the “teaching
games with no understanding”, where students do as asked but rarely seek
opportunities to repeat the experience.
This criterion describes how physical educators can integrate
everything they know to teach games and develop what has been termed
pedagogical content knowledge (Chandler,
1996; Griffin, Dodds, & Rovengo, 1996). Pedagogical
content knowledge implies "the capacity of a teacher to transform the
content knowledge he or she possesses into forms that are pedagogically
powerful yet adaptive to the variations in ability and background presented by
students " (Chandler, 1996, p. 51).
When teaching games a teacher should move around the model in
Figure 1, adapting the lesson to try to shift learning into the play rich area
of the “tactical-to-skill” domain. It
is too easy for teachers to focus on content, believing they are teaching
tactics or techniques, when in reality they are covering material but not
engaging the learner. The key in games
teaching is to move the lesson away from the lower half of the model in Figure 1
into the “tactic-to-skill” domain where the students learns to appreciated the
game and the skills they need to learn.
Teaching skills is essential for students to be better game
players. Teaching tactical
understanding is essential to allow students to understand how to use the
skills they are acquiring, and why they need these skills to play a game. The TGFU has created a perspective that
challenges PE teachers to understand the deep intellectual structures of
playing and learning to teach a game effectively (Chandler, 1996; Griffin, Dodds, & Rovengo, 1996). The PE
profession should not waste its time measuring skill versus tactic concerns,
seeking a simple answer to the complexity of games teaching. As a profession we should embrace the
complexity and teach the play of games.
What is needed is research into how a tactic-to-skill approach to
teaching games enables students to acquire skills, develop conceptual
understanding of game playing and makes game playing and appreciation a reality
in more peoples’ lives
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