SCOPE
AND SEQUENCE FOR TOUCH RUGBY: An
example of a territory type game
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Progressions
in game forms, motor-skills and rules |
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SEQUENCE |
GAME FORM and player combinations |
AREA OF PLAY Equipment |
MOTOR SKILLS Body Management and Equipment handling |
RULES Developed
from within a game. |
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How
to score? How to stop scoring? Keeping
and getting POSSESSION. Support
& marking. Use
of SPACE. Faking,
signaling and calling (TIMING) |
360 degrees rugby.
Two teams (X and Y) - 4 v 4 to 6 v 6 |
20
x 20 meter grid. Extend if more than
5 v 5. Ball
for each game. Eight
pylons. |
Guarding,
dodging, running chasing, tagging and stopping. Catching,
throwing, running with ball. |
Two handed touch tackle. Boundaries. Start
and restart of play. |
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INVADE |
Corfball. 4 v 4 |
Length of gym. |
Passing, Catching. Losing marker. |
Score must retreat to wall. Restart from wall. |
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Running
onto ball. POSSESSION
- Support to player with ball. Stop
invasion. Guard try line. Scoring. |
Lead-up game
of 2 v 2
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10m
x 10m grid Pinnies
to set up two teams. Ball
for each group, 4 pylons. |
Passing
sideways. Side
step in pass. Running
onto the ball. |
Must
always be behind the ball. Always try to run
forward when get ball. Must
pass back. Forward
pass lose possession and retreat 5m. Start of play from try
line, opponents on try line. |
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INVADE - Step in pass to draw opposing player
(OTHER). Fake (OTHER). POSSESSION - Pass in front of partner at chest
height. SCORING over end line. |
Low-organization. Co-op game 1 + 1
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Length
of playing area. Pylons
placed in area. One
ball each pair |
Side pass BODY 1. Swing arms 2. Weight on outside foot. 3. Swing arms and step across away from
receiver. |
Avoid other players Avoid pylons set up as players. Play British Bulldog type game with three
pairs tackling. If lose ball swap with defending pair. A lane for pairs to practice in rather than
play game. |
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Creating SPACE. Line moves to INVADE - loop, scissors
and miss-out. Defense
cover territory in lanes. |
Lead-up
game - 3 v 1
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10m
x 10m grid. Piney
for defender. Four
pylons for grid. |
Ball handling skills. Long loop pass. Short quick side passes Fakes. Hand-offs Running, dodging and retreating. Refining side-pass. |
5
goes then swap defender. Must
release in 3 sec when tackled. Ball
dead if out of play. |
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Positional
play. Forwards. Backs. Use
of depth in line to gain FORCE in attack. Shallow in line to reduce SPACE for
offensive players to INVADE. |
Lead-up
game 4 v 4 or 5 v 5.
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30m
x 10m Two
sets of pinnies. One
ball Eight
cones. |
Side
passing. Catching,
running and two-hand tackling. Chicken
scratch scrum. Kicking. |
Chicken
scratch scrum if pass forward. Penalty if ball not released in 3 sec after
tackle. Offside,
penalty, this is for not getting behind the ball or scrum. |
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Progressions
in game forms, motor-skills and rules |
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SEQUENCE |
GAME FORM and player combinations |
AREA OF PLAY Equipment |
MOTOR SKILLS Body Management and Equipment handling |
RULES Developed
from within a game. |
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Communicate
with OTHER team players strategies from set plays such as scrum, line-outs
and penalties to INVADE and SCORE, or to stop INVASION, gain POSSESION and
prevent SCORING |
Low-organized
co-op practice of 4 (3 +1) and 4 (3 + 1).
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Free
space. One
ball for each group of eight. |
Binding in a 3-person scrum (prop,
hooker and prop). Must keep shoulders
above hips. Bend knees and keep
center of gravity low. Put ball in on side where own player is
on the outside of the scrum. |
Offside in relation to
scrum - must be behind the back foot of your scrum. |
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Positional play to cover the SPACE: Prop, Hooker, Prop Scrum-half Outside Half Centre Wing Invade
by getting the ball forward. Kicks to
gain territory, defensively to relieve pressure from try line, offensively to
apply pressure (FORCE) on opponent’s try line to SCORE. Kick
to SCORE when close to goal posts. Support
ball carrier to keep possession. Move
ball along line to spread out defensive players to weaken line of defense. |
Mini formal
game of 6 v 6 or 7 v 7
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30m
x 10m Two
sets of pinnies. One
ball Eight
cones. |
Kicking from hand - let ball drop at slight
angle. Kick with laces. Follow-through. Keep eye on ball. Place kick and drop
kick - as
above accept take step into ball and hit beneath the ball. Grubber kick along
ground -
keep knee above the ball, head down. |
Lineout for
out-of-bounds (not a serious offence for a penalty). Kick from defense
(22m). Offside rule in front
of kicker. Scoring system: Try 5 Conversion 2 Drop Kick 3 Penalty 3 Use of maul if teammate
binds on when tackled. Ruck if fall on the ball. Scrum to advancing
team if ball not under control. Touchdown own area; (a) 5m scrum if took
over line, (b) 22m drop kick into
opposition territory if they sent ball over line. |
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“This isn’t
football!” “No.
But its fun, every player touches the ball and every player is
active--the whole game.” |
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