SCOPE AND SEQUENCE FOR TOUCH RUGBY:  An example of a territory type game

 

 

Progressions in game forms, motor-skills and rules

 

SEQUENCE
of tactical concepts and strategic principles

GAME FORM and player combinations

AREA OF PLAY

Equipment

MOTOR SKILLS

Body Management and Equipment handling

RULES

Developed from within a game.

 

 

How to score? How to stop scoring?

 

Keeping and getting POSSESSION.

Support & marking.

Use of SPACE.

Faking, signaling and calling (TIMING)

360 degrees rugby.

Two teams (X and Y) - 4 v 4 to 6 v 6

 

 

20 x 20 meter grid.  Extend if more than 5 v 5.

Ball for each game.

Eight pylons.

 

Guarding, dodging, running chasing, tagging and stopping.

 

Catching, throwing, running with ball.

 

Two handed touch tackle.

Boundaries.

Start and restart of play.

 

INVADE

Corfball.  4 v 4

Length of gym.

Passing, Catching.  Losing marker.

Score must retreat to wall.  Restart from wall.

 

Running onto ball.

POSSESSION - Support to player with ball.

Stop invasion. Guard try line.

Scoring.

Lead-up game of 2 v 2

 

10m x 10m grid

Pinnies to set up two teams.

Ball for each group, 4 pylons.

 

Passing sideways.

Side step in pass.

 

Running onto the ball.

 

Must always be behind the ball.  Always try to run forward when get ball.

Must pass back. Forward pass lose possession and retreat 5m.

Start of play from try line, opponents on try line.

 

INVADE - Step in pass to draw opposing player (OTHER).

Fake (OTHER).

POSSESSION - Pass in front of partner at chest height.

SCORING over end line.

Low-organization.  Co-op game 1 + 1

Length of playing area.

 

Pylons placed in area.

One ball each pair

Side pass

BODY

1. Swing arms

2. Weight on outside foot.

3. Swing arms and step across away from receiver.

Avoid other players

Avoid pylons set up as players.

Play British Bulldog type game with three pairs tackling. If lose ball swap with defending pair.

A lane for pairs to practice in rather than play game.

 

 

Creating SPACE. 

Line moves to INVADE - loop, scissors and miss-out.

Defense cover territory in lanes.

Lead-up game - 3 v 1

 

10m x 10m grid.

Piney for defender.

Four pylons for grid.

 

Ball handling skills. Long loop pass.  Short quick side passes

Fakes. Hand-offs

Running, dodging and retreating.  Refining side-pass.

 

5 goes then swap defender.

Must release in 3 sec when tackled.  Ball dead if out of play.

 

 

Positional play. 

Forwards.

Backs.

Use of depth in line to gain FORCE in attack. Shallow in line to reduce SPACE for offensive players to INVADE.

 

Lead-up game 4 v 4 or 5 v 5.

 

30m x 10m

 

Two sets of pinnies.

 

One ball

 

Eight cones.

 

Side passing.

Catching, running and two-hand tackling.

Chicken scratch scrum.

Kicking.

 

 

Chicken scratch scrum if pass forward. Penalty if ball not released in 3 sec after tackle.

Offside, penalty, this is for not getting behind the ball or scrum.

 

 

Progressions in game forms, motor-skills and rules

SEQUENCE
of tactical concepts and strategic principles

GAME FORM and player combinations

AREA OF PLAY

Equipment

MOTOR SKILLS

Body Management and Equipment handling

RULES

Developed from within a game.

Communicate with OTHER team players strategies from set plays such as scrum, line-outs and penalties to INVADE and SCORE, or to stop INVASION, gain POSSESION and prevent SCORING

Low-organized co-op practice of 4 (3 +1) and 4 (3 + 1).

 

 

 

Free space.

 

One ball for each group of eight.

 

 

Binding in a 3-person scrum (prop, hooker and prop).  Must keep shoulders above hips.  Bend knees and keep center of gravity low.

 

Put ball in on side where own player is on the outside of the scrum.

 

Offside in relation to scrum - must be behind the back foot of your scrum.

 

 

Positional play to cover the SPACE:

Prop, Hooker, Prop

Scrum-half

Outside Half

Centre

Wing

 

Invade by getting the ball forward.  Kicks to gain territory, defensively to relieve pressure from try line, offensively to apply pressure (FORCE) on opponent’s try line to SCORE.

Kick to SCORE when close to goal posts.

Support ball carrier to keep possession.

Move ball along line to spread out defensive players to weaken line of defense.

Mini formal game of 6 v 6 or 7 v 7

 

 

 

30m x 10m

 

Two sets of pinnies.

 

One ball

 

Eight cones.

Kicking from hand - let ball drop at slight angle.  Kick with laces.  Follow-through.  Keep eye on ball.

Place kick and drop kick - as above accept take step into ball and hit beneath the ball.

Grubber kick along ground - keep knee above the ball, head down.

 

 

Lineout for out-of-bounds (not a serious offence for a penalty).

 

Kick from defense (22m).

 

Offside rule in front of kicker.

Scoring system:

Try 5

Conversion 2

Drop Kick 3

Penalty 3

 

Use of maul if teammate binds on when tackled.

Ruck if fall on the ball.

Scrum to advancing team if ball not under control.

Touchdown own area;

(a) 5m scrum if took over line,

(b) 22m drop kick into opposition territory if they sent ball over line.

 

 

 

 

“This isn’t football!”

“No.  But its fun, every player touches the ball and every player is active--the whole game.”