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Literacy Learning through Video Games 2005-present

This program of research represents the examination of a rapidly growing phenomena, videogames, and the learning that takes place through videogame play. The aims of this research are to examine the following questions:
What are the literacy skills being learned by boys through videogame play and how do these literacy skills relate to school literacies?
How can these skills be utilized in informal and formal/school learning situations with adolescent boys as they play and create videogames?
How can informal and formal learning opportunities be interfaced, using videogame technology and knowledge to enhance educational requirements in meaningful ways, to address critical literacy learning ?

 

 

 

 

CV