CSC 471

Fundamentals of Computer Rendering

Units: 1.5

Hours: 3-1

Physical foundations of illumination techniques. Colour, radiometry, photometry and reflection models. The rendering equation and rendering methods including ray tracing and radiosity. Sampling and anti-aliasing theory and methods such as photon tracing, Monte Carlo techniques and texturing methods. Volume rendering and point based rendering methods, image-based rendering, real-time shading and non-photo realistic rendering techniques.

Prerequisites:

Undergraduate course in Computer Science offered by the Department of Computer Science in the Faculty of Engineering.

Schedules:
Summer Fall Spring

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