01 E: * yea, leave it there ((G sets
velocity)) 02 G: okay, let us not go it too fast 03 () 04 R: no thatÕs direction ((G has
cursor on Òrun buttonÓ)) make it go 05 ((G
clicks run)) |
|
06 *
o::h, my 07 E: a little higher 08 ((quack
from software)) 09 G: quack |
|
10 R: * you must reset you canÕt change
it while you are in there 11 ((G
clicks on the ÒOKÓ button)) 12 R: just see whatÕll happen () when
it () run |
|
13 R: * () oh:: 14 G: OOHH 15 R: ((object bounces back from left))
it comes back 16 G: oh, baby |
|
People Action |
Software Action |
||
Conversation |
Available to Software |
Available to People |
Internal |
01 E: *
yea, leave it there 02 G: okay,
let us not go it too fast 03 () 04 R: no
thatÕs direction ((G has cursor on Òrun buttonÓ)) okay, go |
((G
sets velocity arrow)) ((hits
run button)) |
((moving
object)) |
((sets
parameters consistent with position and length of arrows)) ((executes
movement according to parameters)) |
05 *
o::h, my 06 E: a
little higher 07 08 G: quack |
|
((quack
from software)) |
((velocity too large; stops motion;
quack noise and panel with info to users)) |
10 R: *
you must reset you canÕt change it while you are in there 11 12 R: just
see whatÕll happen () when it () run |
((G
clicks on the ÒOKÓ button)) |
((you
must reset its initial conditions before making changes)) ((running
simulation)) |
((continues
same simulation)) |
13 R: *
() oh:: 14 G: OOHH 15 R: it
comes back 16 G: oh, baby |
|
((object
bounces back from left)) |
|