TASK AND ACTIVITIES

Grips

1)
v    provide students with a demo of a forehand grip (palm up)
v    get the students to copy teacher on cues (Command Style)
v    using grip, students attempt to hit shuttle as many consecutive times as possible (Practice Style)
v    may make a points system – e.g. five consecutive hits equals 1 point, give students 1or 2 minutes to accumulate as many points as possible

2)
v    same as number 1 but with backhand grip (palm down)

3)
v    same format as 1 and 2 but alternating between grips

4)
v    in partners play a game of “keep-up” (Practice Style)
v    can use a points system
v    can make rules e.g. each partner uses a different grip, or one partner must copy the grip of the other partner on each shot

Ready Positions

1)
v    provide a demo of the basic ready position
v    get the students performing the ready position using command style or practice style setting

2)
v    provide a demo of the attack stance
v    get the students performing the ready position using command style or practice style setting

3)
v    turn the stances into a game (Practice Style)
v    students must jog back and forth (with racquet in hand) between two lines
v    on teacher’s command, students must run to approximately midway between the two lines and depending on the command, perform either a basic ready position or an attack stance
v    teacher can turn this into a friendly competition or just keep it fun (but still giving feedback to students, and highlighting “great” stances of students in the class)

Serves

1)
v    demonstrate long/high serve technique
v    students find a place on a wall and practice technique of serve (Practice Style)
v    may use reciprocal teaching/cue cards for this task

2)
v    class divides into partners, two pairs per court
v    practice long/high serve with partner (Practice Style)
v    can add criteria that after serve player must assume one of the two ready positions

3)
v    target game – partners lay a skipping rope in the court approximately 6-12 inches away from each back line (Practice Style)
v    partners take turns serving and are awarded one point for each serve that lands between the skipping rope and the back line (encourages deep serves)
v    ensure that students continue to use proper technique when serving
v    can adjust skipping rope as desired to make competition more even

4)
v    demonstrate short forehand serve
v    can progress through sequence 1-3 using a forehand serve

5)
v    demonstrate short backhand serve
v    can progress through sequence 1-3 using a backhand serve

Serve Returns

1)
v    demonstrate long/high serve returns
v    partner serves long/high serves and player practices both clears and drop shots as returns
v    work in partners (Practice style)

2)
v    demonstrate short serve returns
v    partner serves short serves and player practices both net shots and high clears as returns
v    work in partners (practice style)

3)
v    partner 1 serves long or short, partner 2 returns accordingly, partner 1 plays 3rd shot accordingly
v    3 shots per set, if player 1 is able to make 3rd shot he/she gains point, if player 1 is unable to make 3rd shot then player 2 gains point
v    play to 5 points and then start over

Backhand Overhead Clear – Stroke Progression

1) The Whip (Practice Style)
v    students practice individually to attempt backhand clear motion, attempting to achieve max racquet velocity (no shuttles)
v    action can be compared to that of “whipping” a towel  
v    emphasis should be put on achieving “whipping” noise at the height of the swing.

2) Kneeling Backhand (Reciprocal Teaching)
v    in partners.  Partner A kneels in the backhand corner with his/her back to the net.  Partner B stands in front of B and feeds the shuttle to A.  A attempts to clear shuttle from the kneeling position  
v    this isolates the arm movement necessary to perform skill
v    partner B reinforces backhand cues

3) Backhand clear with step (Reciprocal Teaching)
v    same as number 2, but partner A standing and uses approach step to reach the shuttle
 
4) Backhand clear with motion
v    same as number 3 but after each shot partner A returns to Center Court Base in ready position
v    partner B gives high feeds after A has reached base, so that A has the opportunity to reach the feeds

Strokes (including net shots)

1) Up and back
v    simply move for a net shot and back for an overhead or backhand (Practice Style)
v    work in sets from both sides of the court, to work on overhead shots, backhand shots, forehand net shots, and backhand net shots
v    if students are unable to maintain a rally like this then partner 1 should use a number of birdies when feeding his/her partner– alternating hitting to the back court and tossing net shots (one sequence would then use two birds)

2) Up and back, cross-court (if space permits)
v    same as number 1 but work on cross-court movement
v    e.g. back left, near right
v    may extend drill by hitting to and from all four corners in the same set

3) Back corner to back corner
v    have players play shots from each of the back corners (Practice Style)
v    make sure athlete returns to center court area before proceeding to next back corner (game-like situation – return to center court in ready position after playing each shot)
v    can alternate types of feeds – low/medium/high, and players can progress to alternating between clears, drives, smashes (if possible) and cross-court shots

4) Net shots
v    demonstrate either forehand or backhand net shot
v    Command style – players mirror teacher’s actions

5) Net shots practice
v    in partners, two pairs per court – partner 1 stands in the center at the net and feeds net shots by hand to partner, alternating feeds to each side of court (Practice Style)
v    player 2 plays net shots, always attempting to return to center court area after each shot
v    player 1 should wait to toss the shuttle until he/she thinks that player 2 has a reasonable chance (if they hustle) to return the shot
v    can create a points system – each consecutive successful net shot = 1 point, 3 points awarded if player two causes the birdie to graze the top of the net before going over (this creates what is known as the “spinning net shot” which is very difficult to return)

6) Create own sequence
v    using a the same methods as number 5, teacher can introduce any of the strokes he/she wishes the students to practice (e.g. drives (backhand or forehand), clears (backhand or forehand), smashes, net shots backhand or forehand, etc)
v    teacher can at first assign a sequence the feeders must follow and then progress to a situation where the feeder can create a random sequence for his/her partner to follow
v    regardless of the shots being played, player who is returning feeds should attempt to return to ready position at around center court after each shot
v    as in number 5, teacher can set-up a points system to use for the drill/game – may set up points system with specific goals (e.g. attempt to hit 5 successful returns to gain a point) or with a straight competition where the player gains a point for each successful return of a shot

Other

1) Guided Discovery
v    can be used for any tactic/skill that teacher wishes
v    teacher asks a series of questions to guide the students answers that will allow them to have a better understanding of the importance of certain techniques, skills, and strategies

2) Practice Style Task Sheet
v    can be used for any skill that teacher wishes
v    task sheet provided to students with options regarding what they would like to practice (e.g. forehand net shot, backhand net shot)
v    task sheet contains cues or progressions that students can work through to develop their skill from the appropriate level

3) Mini-games
v    rules are altered for singles badminton play to focus student attention and learning on certain tactics and skills
v    e.g. rule change – 2 points for scoring a point off of a smash; encourages the use of smashes in badminton match

4) Practice Time
v    students allotted a certain amount of time to practice skills that they believe they need work on
v    students should detail practice in their log

Lead-up games

1) Keep-up Game
v    partners attempt to keep the shuttle in play over a designated period of time, or for a designated number of shots
v    teacher can set rules so that only certain strokes are allowed to be used during the keep-up rally
v    teacher can use discretion as to which shots should be used in any particular Keep-up Game, depending on the lesson of the day or on prior days

2) Target-Rally Game
v    partners play a regular game, but can only score a point by hitting the shuttle within specific boundaries on the court (e.g. the four corners of the court)
v    teacher can designate boundaries depending on the lesson taught that day, and on the days prior to that
v    play to a set number of points, or play over a certain period of time (the partner with the most # of points at the end of a time-period wins)
v    if one partner is winning easily, adjust the boundaries that he/she can score points within accordingly (or adjust the boundaries the opponent must score within) – this modification allows for any two partners to play against each other evenly

3) Service Game
v    player 1 serves twenty times to player 2 using a variety of serves (or only the serves the teacher designates to be legal for the game)
v    player 2 attempts to successfully return as many of these 20 serves as possible
v    switch places and compare scores
v    modification – to encourage a strong service-return shot, player 1 attempts to play 3rd shot (preferably a “kill”); if player 2 is able to return this shot successfully he/she gains the point, if not then player 1 gains the point
v    the above modification encourages the “service return player” to not only return the serve successfully, but to return it effectively to decrease the opponent’s chances at playing an aggressive 3rd shot

4) Points variation game
v    at teacher’s discretion, he/she can assign different point values to certain shots that result as “winners”
v    e.g. a “winner” off of a net shot is worth two points, a winner off of a “tumbling net shot” is worth four points, a winner off of a clear is worth one point, a winner off of a drive is worth two points, a winner off of a backhand shot (other than a backhand net shot) is worth 3 points, a winner off of a serve is worth 3 points, a winner off of a smash is worth 3 points, etc
v    teacher may want to have students work in groups of 3, and have one of the partners work as an umpire and a scorekeeper
v    teacher has the option to play up to a certain time period or up to a certain amount of points
v    teacher may want to modify points system for one player to balance competition better

5) Volleyball Badminton
v    four players on a team, each player covering a quarter of the court
v    every point scored, teammates rotate positions clockwise (this allows every player to play an area on the court where certain shots will be more likely to be used)
v    badminton rules used

6) Point Progression
v    play games to certain amount of points, each point scored must be scored by using a certain type of shot
v    e.g. point 1 – drive, point 2 – forehand net shot, 3 – backhand net shot, 4 – smash,                5 – backhand, 6 – drop shot, 7 – serve
v    this encourages players to set themselves up for certain shots by playing specific shots before hand (e.g. by hitting down the player sets up their next shot for a smash because their opponent must hit up)
v    to gain points, player must still hold the serve so non-serving player is forced to play shots regardless of the type of shot in order to gain serve

Cognitive/Conceptual

1) Scenario
v    teacher can present situations to the class where certain tactics, concepts, or strategy would be used
v    have class work in pairs to determine what action the opposing player should take and why
v    after allowing time for discussion, teacher goes to class and asks for suggestions as to what the answer might be

2) Scenario Testing
v    same as 1 but students work on own and provide their answer on a piece of paper to be handed in later for marks
v    this allows students the opportunity to demonstrate their cognitive understanding of the game of badminton even if they are unable to perform the correct decision making in a pressured game situation

3) Partner Brainstorming for singles tactics, badminton rules, and badminton court lines
v    in partners come up with three points from the above
v    after partners get three points, partners go around to other partners and swap points
v    group tries to get as many tactics, rules, and court lines as possible – the group with the most points wins

4) Written quiz
v    teacher designs written quiz to test students on things such as strategies, rules, and the badminton court

Culminating Activities

1) Ladder
v    students are placed randomly on a ladder
v    students may challenge someone to a game if that person is no more than 3 spots higher than them on the ladder
v    play to 7 points, winner gets higher spot on the ladder and loser gets lower spot (e.g. if #3 is playing #6 and the player in #6 position wins, #3 drops down to #6 and #6 increases positioning to #3)

2) Friendly challenge
v    students can challenge anyone in the class
v    students play to a certain number of points
v    winners/losers are not recorded but the number of matches each student participates in are recorded
v    students are encouraged to modify their games if that is what is needed to make a match more even (e.g. stronger player can not win a point by use of a “smash”)

3) Singles Tournament
v    teacher uses one of various set-ups for a tournament

4) Game
v    students are paired together and play matches to a certain number of points or within a certain time-frame
v    students are encouraged to modify games to make competition more equal
v    not necessary to set-up a situation that requires keeping score
v    teacher can modify the game to encourage the use and practice of skills and concepts taught on that particular day



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