WARM-UPS

Warm-up #1

Name: Shuttlecock keep-up

Activity: Net/Wall games (badminton)

Format: Partner/minor games

Equipment: 18 birdies, 36 cones (for 36 participants)

Organization:
Rules:  
1) Birdie must be tossed waist level or higher
2) Partners see how many consecutive passes they can make
           
Extensions:
1) Rather than catching the birdie, partners hit the birdie with their hands and see how many consecutive passes they can make
2) Partners can use any part of their body to keep the birdie up, and can hit the birdie as up to three times before sending birdie between the cones to partner
3) Partners can increase or decrease the distance between the cones as they seem fit
4) Mini-game – continue same format but rather than trying to keep the birdie up in cooperation with partner, becomes a point system where each partner attempts to score points by getting the birdie to land on the ground on the partners side of the cones.  Games to five points.
5) Once mini-game has started if one partner is dominating (e.g. one partner has won by three points or more) limit the number of hits, or legal body parts of the stronger partner.

Teaching Cues:
1) Bend knees and stay low
2) Stay on balls of feet to allow a quick push-off and direction change
3) Lunge out with outside foot and extend outside arm and hand for hit to allow player to cover ground as quickly as possible and to retreat quickly to the center of the playing area

Teaching Styles:
Command – Teachers give instruction as to rules and progressions of the activities and games.  Gives verbal cues for strategy and technique.
Practice – Activities offer repetition of badminton-like movements and technique.  

Learning Domains:
Cognitive: Students are to be aware of how to move their bodies within space in order to reach and manipulate object.  Later students become aware of movements and strategies that enable them to score points versus an opponent.
Physical: Students are to begin warm-up muscles through controlled, medium paced activity.  As activity is extended stretching (through lunging) becomes an important part of the increase in intensity that generally comes as the activity becomes more competitive and structured around a competitive scoring system.
Social: Students spend warm-up participating with one partner for the full duration of activity.  Preferably, students should pair themselves with someone who they may not know to create optimum social environment for the class in the long run.

Things to consider:
1) The activity uses, as its main movement, repetitive lunges.  Therefore, the teacher may want to use a very short activity before this warm-up to ensure that the appropriate muscles have been warmed-up.  It may be of some concern if the students have not been warmed-up before practicing their lunges.  The lunges themselves are a great warm-up for badminton but could be considered too much of an aggressive stretch to attempt before another activity.


Warm-up #2

Name: "Watch Out"
       
Activity: Badminton
    
Format: Minor Games

Equipment: 4 large cones

Organization:
The rules for Watch Out:
1.    If you are tagged by your partner, you must do a specific exercise before you can chase them and tag them back (ex. 5 jumping jacks).
2.    If you knock into someone when chasing or trying to get away from your partner you must also do that exercise
3.    You cannot leave the boundary lines when chasing your partner. The exercise must be completed if this occurs.

Extension: - Make the boundaries smaller to increase the level of difficulty for the class.

Teaching Cues:
1.    Keep your head up to anticipate the movements of other people
2.    Use the open space

Teaching Style:
Command: Students will perform the activity according to the teachers instructions.
Practice: The practice teaching style is also used because the students decide on the most effective way to lose their partner (example- use other people as guards or just get as far away as possible)

Learning Domains:
Cognitive: The students had to be aware of their partner’s movements while not knocking into anyone else.
Physical: The game uses a progression to help them warm-up their muscles. Both upper and lower body strength are used as well as cardiovascular fitness when doing the various exercises.
Social/ Affective: The students are constantly switching partners and have to work with classmates by communicating in order to not bump into them while pursuing their partner.

Warm-up #3 - Simon Says
v    Students all get their own court and stand in the center court base position – with a racquet
v    Teacher will call out commands that indicate movements that the students are to perform
v    Movements include front, middle, or back – followed by left or right
v    Students move to the space indicated by the teacher and do the corresponding badminton shot motion
v    Any calls to the racquet side of the student are forehand motions and calls to the opposite side are backhand motions
v    Ie: front right = net shot forehand, back left = overhead clear backhand, middle right = forehand drive

Good for skill prep and court movement

Teacher led stretching
v    Focusing on hamstrings, calves, and shoulders
v    Partner stretches using PNF


Warm-up #4 – Beanbag Pickup
v    Students partner up – each pair will have one court
v    Place a beanbag in each corner of the singles court
v    One partner stands at the net and other partner stands in the center court base position
v    When the teacher says “go” the partner at the net will point at one of the four corners the other partner moves to that corner quickly, gets the beanbag and brings it to the center – if the corner that is pointed at does not have a beanbag, one is taken from the center to the corner.
v    Continuous for one minute then partners switch – count how many corners you can get to in a minute

Good for cardio fitness, speed, and court movement

Teacher led stretching
v    Focusing on hamstrings, calves, and shoulders
v    Partner stretches using PNF


Warm-up #5 – Fitness circuit
v    Have four stations set up in the gym – push-ups, sit-ups, tuck jumps, step-ups – label each station hearts, clubs, diamonds, and spades
v    Have a deck of cards spread out and face down in the center of the gym
v    When the teacher says go, students will each select a card – they will go to the station that corresponds with the card they selected and do the activity at that station
v    The number of reps is determined by the face value of the card – tuck jumps and step-ups will be times 2 face value

Good for fitness

Teacher led stretching
v    Focusing on hamstrings, calves, and shoulders
v    Partner stretches using PNF


Warm-up #6 – Fitness relay
v    Groups of four – in lines at one end of gym
v    Students will run to far end of gym perform 10 push-ups run back and tag next person
v    Next person does the same and so on
v    Once each teammate has done the push-ups they continue but this time with sit-ups at far end
v    The third activity is a wheelbarrow race – students will go in two’s within their group – if the number of people in the group is odd, someone can go twice

Good for fitness and cooperation

Student led stretching
v    Focusing on hamstrings, calves, and shoulders
v    Partner stretches using PNF


Warm-up #7 – Link tag
v    One student is “it” to start
v    That student tries to tag other students within an area determined by the teacher
v    Once a student is tagged they link arms with the person that is it and they are both it
v    This continues and the students who are tagged link as well – students that are tagged form groups of four – until everyone has been tagged

Good for social interaction

Student led stretching
v    Focusing on hamstrings, calves, and shoulders
v    Partner stretches using PNF


Warm-up #8 – Wizards and elves
v    Students partner up and face their partners about 5 feet apart – all pairs line up on same line facing each other – one partner is a wizard and the other an elf
v    The teacher will call out “wizards” or “elves” – the one who is not called tries to tag the other before they run back to the safe zone – if they are tagged they have to do 5 reps of an activity given by the teacher (ie 5 push-ups)

Good for anticipation and reaction

Student led stretching
v    Focusing on hamstrings, calves, and shoulders
v    Partner stretches using PNF


Warm-up #9 – Capture the beanbags
v    Students are broken up into four groups (use pinnies) and sent to the four corners of the playing area – each group will have four beanbags, which they will place in their base
v    Groups will have hula-hoops for their bases
v    Each team will try and retrieve as many beanbags from the other teams and bring them back to their own base – teams are not allowed to guard their bases
v    The students will also try to tag students from other teams – if a student is tagged they are taken to jail – a jail will be set up in the center of the playing area
v    To get out of jail someone from your team must come in and tag you
v    If you are tagged and you have a beanbag, before going to jail you must put the beanbag back where it came from
v    Their will be a “safe zone” near the center of the playing area where students can go and not be tagged – 5 seconds is the limit for staying in the safe zone
v    Play for a certain amount of time determined by the teacher – when the teacher says “stop” the teams will count up there beanbags

Good for cooperation and developing strategy

Student led stretching
v    Focusing on hamstrings, calves, and shoulders
v    Partner stretches using PNF

Warm-up #10 – Toilet tag
v    One student is “it” to start – they try to tag other students within a given area
v    Once a student is tagged they are frozen in the spot they were tagged – they must go down on one knee and place one arm in the air
v    To free frozen students, another student must come along, sit on that persons knee and “flush the toilet” by pushing the students, raised arm down
v    More than one student can be made “it” to make it easier for them

Good for social interaction

Student led stretching
v    Focusing on hamstrings, calves, and shoulders
v    Partner stretches using PNF


Warm-up #11 – Square game
v    Students get into pairs (a group of three will be fine if numbers are uneven) – each pair gets one bouncy rubber ball and four cones
v    Pairs will spread out around the gym and make squares with their cones that is about 10 feet by 10 feet
v    Students face their partners on opposite sides of the box – students must always remain outside the box
v    One student starts with the ball – they bounce pass it to their partner (one bounce only and the bounce must be inside the square) – ball must only bounce once
v    Students continue this while moving around the outside of the circle
v    To up the intensity you could make it into a competition between pairs

Good for fitness and lateral movement

Student led stretching
v    Focusing on hamstrings, calves, and shoulders
v    Partner stretches using PNF


Warm-up #12 – Flag tag
v    Each student will have a flag on each hip (flag football flags)
v    Students will try to get the other students flags while remaining within a space designated by the teacher
v    If a student manages to take someone else’s flag, they take it to the center and place it in a hula-hoop
v    Students can get their flags back by going to the center, doing 5 push-ups for each flag they are retrieving, and taking their flag back

Good for fitness, movement, and awareness of others

Student led stretching
v    Focusing on hamstrings, calves, and shoulders
v    Partner stretches using PNF


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