Table of Contents
Page
A.
Unit
Plan Learning Outcomes------------------------------------------------ 1-2
B.
Task
Analysis---------------------------------------------------------------------- 3-12
C.
Warm-Up
Activities------------------------------------------------------------- 13-19
D.
Practice
Tasks and Activities------------------------------------------------- 20-33
E.
Teaching
Styles and Strategies----------------------------------------------- 34-38
-
example
of station card
-
example
of criteria sheet
F.
Block
Plan Overview------------------------------------------------------------ 39-43
G.
Assessment
Procedures--------------------------------------------------------- 44-46
H.
Full
Lesson 1----------------------------------------------------------------------- 47
I.
Full
Lesson 2----------------------------------------------------------------------- 48
J.
Safety
Considerations----------------------------------------------------------- 49
K.
Appendix---------------------------------------------------------------------------- 50-65
-
glossary
of terms
-
court
and equipment
-
rules,
scoring, etiquette
-
racket
faces
L.
References-------------------------------------------------------------------------- 66
Tennis Unit
Learning Outcomes
(Grade 8: boys/girls with
little or no experience)
Psychomotor Outcomes:
1.
Students
will be able to perform the ready position.
2.
Students
will be able to demonstrate the forehand grip.
3.
Students
will be able to rally down the line and cross court using the forehand stroke,
demonstrating proper technique 5-6 out of 10 times.
4.
Students
will be able to rally down the line and cross court using the backhand stroke,
demonstrating proper technique 5-6 out of 10 times.
5.
Students
will be able to effectively cover the net using the volley, demonstrating
proper technique 5-6 out of 10 times.
6.
Students
will be able to accurately place the ball in both of the service courts 5-6 out
of 10 times.
7.
Using
proper technique in the overhead smash, students will be able to hit the ball
to both sides of the opposing court 5-6 out of 10 times.
8.
Students
will be able to effectively feed the overhead smash using the proper lob
technique
9.
Students
will be able to lob the ball over their opponent, deep in the court 5-6 out of
10 times.
10. Students will be able to perform the drop shot into the
opposing court 5-6 out of 10 times.
Cognitive Outcomes:
1.
Students
will show their understanding of the basic concepts in tennis.
2.
Students
will demonstrate the necessary knowledge to keep score in tennis.
3.
Students
will show their understanding of the basic rules of tennis.
4.
Students
will show their understanding of the dimensions of the court in tennis.
5.
Students
will demonstrate their knowledge of the basic strategies and tactics of tennis.
6.
Students
will be able to describe 3 cues for each of the skills learned in class.
Affective/Social Outcomes:
1. Students will demonstrate the
values of sportsmanship throughout the unit.
2.
Students
will show they can help other students develop better skills in a peer teaching
setting.
3.
Students
will demonstrate responsibility.
4.
Students
will work effectively in group situations.
5.
Students
will learn to cooperate in a positive atmosphere
6.
Students
will gain social interaction with peers
Task Analysis
1. The Ready Position
· A position that allows players to
move quickly on the court (forward, backward, side to side)
· It is a dynamic position
· Allows the player to be ready for
action
· The player faces the net with feet
shoulder width apart
· Weight is over the balls of your
feet and knees are bent (straight legs don’t allow for movement)
· Arms are slightly extended holding
the racket in front of you at waist height
· Players get elbows away from body
to allow freedom of movement
· The racket is supported by holding
it at the throat with your non-dominant hand
· The racket is held loosely in the
dominant hand with the forehand grip
· The head of the racket is pointed
in the direction of your opponent
*Cues – racket and weight
forward, knees bent, opposite hand supporting racket
2. The Forehand Grip
· This is the best grip for beginners
· It gives you maximum strength for
hitting the ball
· You “shake hands” with
the racket
· Wrap your thumb and fingers round
the handle
· You want a “V” shape
between your first finger and thumb
· The base knuckle of the thumb is
centered on the top of the grip
· Make a “trigger finger”
with the first finger
· Fingers are comfortably spread
· The end of the racket just
protrudes from the hand
*Cues – “Shake hands
with the racket”, “V” shape between thumb and first finger,
base of
thumb at top of grip
3. The Forehand Stroke
·
Students
stand in ready position using the forehand grip
·
In
the wind-up phase the racket is drawn back early, the player turns their non
racket side to the net
·
The
forward foot, hip and shoulder are directed towards the shot
·
In
the force producing phase step forward to hit the ball transferring weight from
the back foot to the front foot
·
As
you transfer your weight swing the racket through at about waist height
·
Follow
through with the swing across the body – this is a continuation of the
forward swing – arm should be extended across body and racket hand
slightly higher than shoulder height
·
As
you complete the stroke, pivot to finish facing the net in a ready position
*Cues – non racket side to
net, contact ball at waist height, finish high
4. The Backhand Stroke (One Handed)
·
Students
stand in ready position with racket in “hand shake” position
·
In
the prepatory phase turn to the racket side of your body, with racket arm
facing the net
·
In
the wind up phase get down low and draw the racket back so that your back is
almost facing towards the net
·
As
you bring your racket through to hit the ball in the force producing stage
transfer your weight to your front foot, and swing parallel to the court
·
The
ball is contacted between at around waist height, or just below waist height
·
Follow
through with the racket arm – the racket arm should be extended in front
of you above head height
·
Point
toward the target with your racket in the follow through
·
Get
back into ready position
*Cues – racket side to the
net, transfer weight to front foot, follow through in direction you are aiming
5.
The Backhand Stroke
(Two handed)
(this stroke is a good option for
young kids who don’t have the strength for the one handed)
·
Students
are in ready position, griping the racket with two hands
·
In
the wind up phase - pivot so the
racket arm is facing the net, and take the racket back (racket head is facing
down)
·
In
the force producing phase weight is shifted forwards on to the front leg, and
the racket is swung around with both arms to contact the ball in front of the
leading hip
·
In
the follow through phase the racket head continues through the ball in the
direction of the target, finishing with the racket above head height
·
After
the stroke, return to the ready position
*Cues – two hands on the
racket, hit the ball in front of leading hip, follow through high
6.
The Basic Serve (Flat)
·
The
forehand grip is used for beginners
·
In
the prepatory phase students stand behind the baseline, sideways-on to the net
with their feet shoulder width apart, and weight on back foot
·
Front
foot points towards the right-hand net post, and back foot is parallel to the
baseline
·
In
the wind up phase the throwing arm is fully extended with the elbow flexed, and
the racket arm is taken back behind you
·
As
the ball is tossed, bend the racket arm bringing the racket up (both arms
should point upwards)
·
Drop
the racket into the throwing position (back scratch), keeping the elbow high;
as the ball begins to fall the throwing arm lowers to the side of the body
(both arms down together)
·
As
force producing phase begins the legs are straightened and the racket head is
launched up to hit the ball (body is fully stretched out at impact, only toes
on ground)
·
Weight
is shifted forwards, and the shoulders and trunk rotate forward, the wrist and
elbow snap the racket head upward and forward, contacting the ball with the arm
and racket at full extension
·
In
the follow through let the racket swing up and out in the direction of the
target – it is a natural continuation of the stroke across the left side
of the body, the back foot steps forward and comes down firmly at the finish
·
Contacting
the ball with the racket square will result in a flat serve
*Cues – bring arms up and
down together, back scratch, weight transfer
7.
The Volley
·
Volleys
are short , punched strokes played against the ball before it bounces on your
side of the net
·
In
preparing for the volley the ready position is the same as in the ground
strokes, but the racket is held higher
·
In
the wind up phase there is very little back swing
·
Pivot
toward the ball with lead foot (left foot for forehand, and right foot for
backhand), the racket is at
shoulder height
·
In
the force producing phase you punch the racket head forwards to meet the ball
in front of your body between waist and shoulder height
·
Step
forward to transfer weight keeping knees bent
·
The
follow through should be short in the direction of the ball’s flight
·
Return
to ready position
*Cues – short back swing,
punch the ball, short follow through
8.
The Lob
·
The
lob is the instinctive reply to a hard overhead smash from the opponent
·
The
ready position is the same as in the ground strokes
·
In
the wind up phase the racket it taken back and you turn sideways on; the elbow
is relaxed at the end of the take back letting the racket from a low loob
·
In
the force producing phase you step in and start to swing the racket head
forward in a steep upward path
·
The
bottom edge of the racket leads, and the ball is contacted in front of the
leading hip between knee and waist height as it falls
·
The
follow through is high, finishing with the racket above the head
*Cues – racket is taken back
low, swing racket in steep path, high follow through
9.
The Overhead Smash
·
The
smash is an aggressive hit often used as an effective counterattack to the lob
·
In
preparation the racket is held with the serving grip, and students are in the
ready position
·
In
the wind up phase the body is turned sideways with the non-racket side facing
the net; the racket is lifted into the throwing position, and the other hand is
pointing up (like in service), weight is on the back leg
·
Weight
is transferred forward as the motion of the swing occurs bringing the racket
behind the head (back scratch position)
·
In
the force producing phase the racket arm is extended as the racket head lifts
to meet the ball; you want to snap the racket head through the ball, and hit
the ball in front of you
·
The
follow through is the same as in the serve – racket head up and over the
ball as the rear leg swings through, finish with the racket down past left side
of the body
* Cues – back scratch, touch
the sky, snap through ball
10.
Drop Shots
·
There
are forehand and backhand drop shots which are used to drop the ball just over
the net
·
In
the ready position – the closer you are to the net the more effective the
shot will be; since the ball travels a shorter distance, the opponent will have
less time to react
·
Take
the racket back above hitting height
·
In
the force producing phase bring the swing the racket through and hit ball just
in front of the body with a relaxed wrist
·
Just
before contact open the racket face up, and come underneath the ball using an
under cut motion
·
The
follow through continues downward and forward, finishing with the racket across
your body
*Cues – close to the net, get
under the ball, follow through across body
Warm-ups
It is very
important in a lesson to have an effective warm-up. An effective warm-up has maximum participation, and should
be interesting and motivational.
The warm-up needs to be quick with minimal set-up and take down
time. Warm-ups are important for
elevating the student’s heart rate and increasing the body’s
temperature preparing for the upcoming activities. Here I have listed 20 warm-ups that would be excellent for
tennis.
1. Four Corners
-
students
get into partners, one stands in the middle of the court with a racket, the
other at the front of the net
-
partner
at the front of the net points to the corners of the court, the partner with
the racket must move to which ever corner
-
top
corners – do a lunge at the net, back corners – do a over head
smash
-
switch
partners around
2. Bean Bag Lunges
-
bean
bags are spread out all over the court
-
give
students one minute to pick up as many bean bags as they can
-
you
can add rules, e.g. can only pick up one bean bag at a time, you can’t
take bean bags from other people
3. Follow your partner
-
students
are in partners
-
2
bean bags are placed in the middle of the court
-
as
one partner picks the bean bags up and puts them, one at a time, in any of the
4 corners, the other partner goes after and picks them up
-
partner
picking up the bags tries to catch up to the partner placing them in the
corners; partner placing the bags tries to get far enough ahead so that they
are left without a bean bag to pick up
4. Clear the net
-
students
form lines behind the base line in relay formation facing the net
-
a
stack of balls are at the net in front of each team
-
students
run to the net and pick up a ball and hit it over the net using a designated
stroke
-
the
last team with all the balls over the net wins
5. Find a cone
-
each
student gets a cone and places it somewhere within a designated area
-
when
the teacher says “go” the students run to find another cone; once
at a cone they must do a two foot straddle over it , and then continue to
another and do the same thing
-
2
people can’t be at the same cone
-
when
teacher says stop everyone must get to a cone – students can help each
other to find a cone – teacher times to see how long it takes everyone to
find a cone
-
Work
on getting low, agility etc…
6. The Line game
-
students
get into partners and place 2 cones on a line a certain distance apart (~1m),
each set of partners has a ball
-
partners
face each other across the line, and bounce the ball to each other
-
the
ball must bounce on your side of the line first before it crosses on to your
partners side
-
partners
catch the ball and bounce it back
-
keep
it going for awhile and then let students make up their own game, and rules
(how to score points, how far apart the cones will be, how to start the game)
7. The Chasing game
-
students
are in partners
-
partners
set up two cones ~1m apart
-
partners
start by facing each other, and then one partner moves in any direction around
the cones, and the other has to try to mirror the actions (do same actions
opposite of their partner)
-
after
awhile can move to a tag game where one partner is “it” and tries
to shuffle step around cones to tag the other person
-
make
rules like you can’t reach through the cones to tag
8. Infinity Tennis
-
students
get into pairs and scatter around the gym
-
the
partners try to rally a ball between them
-
students
can use forehand or backhand or both to hit the ball
-
They
can go against a wall, over a line, bench, net etc…
-
the
partners try to see how many consistent rallies they can get in a row
-
if
they loose control of the ball they have to start at zero and work their way up
again
-
work
on consistency, racket control, and moving to the ball
9. Pop it up and run
-
students
form teams behind the baseline facing the net
-
a
pylon, or bowling pin is set up on the service line in front of each team
-
the
first student in each team hits a ball up into the air and then tries to run
around the cone and get back in time to hit the ball up again
-
the
ball is allowed to bounce before they hit it up the second time
-
after
the second hit they go to the end of the line and the next person goes
-
work
on tracking the ball, moving to the ball, moving with the racket, hitting with
control
10. Stations
-
four
stations are made each with a card that has directions on it
-
students
are broken up into four teams and each one goes to a station
-
teams
do the activity at each station until the teacher blows the whistle –
then the teams jog around the stations until the whistle blows again and then
the teams must go to the next station
-
continue
until each team has been at each station
-
Activities
at the stations could be: crab walk, wheelbarrow, pushups, sit-ups, jump rope,
line game etc…
11. Cranes and Crows
-
two
teams of students (one team is cranes, the other crows)
-
the
two teams line up facing each other on a line, the person across from each
student is their partner
-
each
team has a safety line behind them
-
the
teacher will call either cranes or crows, if it was cranes then that team must
try to make it across their safety line before their partner tags them
-
can
make rules where students can only walk to get across the safety line, then
move up to jogging, and then sprinting
12. Tennis Ball Tag
-
students
are in a designated area
-
one
player has a tennis ball in their hand and can pass the ball to other students
at any time
-
the
person who is “it” chases who ever has the ball
-
when
the person with the ball gets tagged they become it
-
some
variation include having more than one “it” person, having more
than one ball
13. Zig Zag Relay
-
students
are in relay formation behind the base line facing the net
-
balls
are placed ate the baseline, and cones are put in a line towards the net
-
the
first person in each line picks up a ball and puts it on their racket and then
zig zags through the cones to the front of the net
-
once
at the front of the net the students hit the ball over it and then run through
the cones back to their line and tag the next person to go
14. Hand Tennis
-
students
get into partners and find a space in the gym
-
each
set of partners plays a mini tennis game over a line, against the wall, over
cones etc…
-
the
students hit the ball with their hands
-
students
can make up their own rules
-
on
command the students switch partners
-
can
advance to playing two on two
15. Circle Game
-
students
are split up into groups of about 6, and each group forms a circle
-
each
student in the group has a racket, and each group has one ball
-
one
person starts by bouncing the ball off of their racket to the person beside
them
-
the
person receiving the ball bounces it off their racket, passing it to the next
person and so on
-
try
to see how many successful hits they can get before the ball drops to the
ground
-
if
the ball drops, the group has to start again from zero
-
the
teacher says “go” and the groups compete against each other to see
who can get the most hits in 1-2 minutes
-
can
vary this by letting the students pass the ball to anyone in the circle instead
passing the ball around the circle
16. Quick Moves
-
the
class is spread out in front of the teacher (everyone facing the teacher)
-
the
teacher says different commands and does actions and the students follow
-
e.g.
teacher yells ‘pepper’ and moves feet up and down really fast
– the class follows until the teacher says, and does the next command
-
commands
could be: lunge action, overhead clear action, pepper, back, side, forward,
ready position etc…
-
you
could vary this by having a student behind the class and when the teacher calls
‘switch’ the class turns and takes commands from the student behind
them (alternate the student)
17. Mini Tennis
-
students
are in partners in a area designated by cones or bean bags
-
each
student has a racket, and each pair has a ball
-
the
pairs play a mini game of tennis in the smaller court
-
the
teacher will call out a certain type of stroke and the pairs will have to play
with that stroke until the teacher yells another one
-
students
get to practice many different strokes
-
if
there is a problem with space, some pairs can play against the wall,
alternating who hits it
-
you
can vary this by having groups of four play two on two
18. Around the Circle
-
students
are split into groups of about 6-8, and get each group gets into a circle
-
each
person in the group has a racket which is placed in front of them on the floor
-
the
students jog around the rackets in a circle
-
when
the teacher blows the whistle the students must pick up a racket off the floor
and hold it in the forehand grip (“Shake hands grip”) and get into
the ready position
-
once
everyone has done this the teacher blows the whistle again and the students put
down the rackets and start jogging again
-
if
the teacher yells “change it up” then the students turn and jog in
the opposite direction
19. Balance Relay
-
students
are split into relay teams and the line up behind the base line
-
each
student has a racket and a ball
-
the
ball is placed on the racket and students have to balance it there
-
the
first person in each line, balancing the ball on their racket, runs up the
court, circles around a cone and runs back
-
once
they get back the must execute a basic serve and then tag the next person in
line
-
the
first team finish and sitting wins
20. Off the Wall
-
students
are put into groups of 4-5
-
each
student in the group has a racket, and the group has one ball
-
the
groups line up in front of a wall (one behind the other)
-
the
first person hits the ball against the wall with a designated stroke, and then
runs to the end of the line
-
the
second person in line then hits the ball as it comes off the wall (ball can
bounce once), and then runs to the back of the line, then the third person in
line goes and so on
-
try
to keep the ball going as long as you can
-
teacher
can change the stroke that groups are using, and also time the groups to see
how many successful hits they can get in a certain time
-
works
on accuracy, force, consistency
Safety Considerations
1)
Ensure
proper footwear is worn at all times
2)
Ensure
students are wearing proper clothing
3)
Make
sure the court and the surrounding area is clear of debris (e.g. glass,
garbage)
4)
Make
sure that students are aware of where other students are so that they
don’t swing their racket and hit someone
5)
Enforce
rules about the proper use of rackets – any misuse of rackets will result
in consequences
6)
Students
should always go around the net when changing sides, rather than jumping or
straddling over the net
7)
Make
sure balls are not laying around when doing drills – you don’t want
someone slipping on a ball
8)
Ensure
that a proper warm-up is done before each lesson to prevent injury
9)
Students
must go around courts when a game or rally is in progress, not through the
playing area
10)
Always
make sure that the class is supervised
11)
If it is raining outside use indoor
activities
12)
Have
a first aid kit available in case of injury
13)
If a
student is hurt make sure that if it is serious they get help, and do not
continue playing
14)
Make
sure students are spaced out enough in drills so that they don’t run into
each other
15)
Students
must listen to commands, and treat equipment, teacher, and fellow students with
respect
Assessment Procedures
1.
Cognitive – 25%
A written exam will be given
covering the rules, scoring, strategies etc… (See sample exam)
2.
Psychomotor – 40%
Improvement throughout the unit
will be noted, as well there will be a skills test at the end of the unit. The skills test will be set up as
follows.
* The
students will get marked out of 5 on each of the following strokes:
-
forehand
stroke
-
backhand
stroke
-
lobs
-
overhead
smashes
-
serves
-
volley’s
The marking scheme out of 5 will be
1 pt. – proper ready position
and grip
1 pt. – good technique in
wind up
1 pt. – good technique in
force producing phase
1 pt. – proper follow through
1 pt. – accuracy of the
stroke in the court
3.
Affective – 35%
Students will be graded on the
following:
-
Attendance
and dress
-
Participation
-
Sportsmanship
-
Co-operation
and respect for teacher and other students
Practice Tasks/Activities
1.
Keep it Up
Purpose: to
learn some of the basic concepts needed to play tennis
-
Students
get a partner
-
A
bowling pin is placed between the two players
-
The
players try to hit the ball alternatively using their hands
-
The
ball must bounce once, it must be hit upwards
-
You
score by hitting the bowling pin over
-
Works
on consistency – ‘how can you play so
the ball keeps going?’
-
Works
on positioning/placement – ‘where should you
stand after you hit the ball?’
-
Works
on force – ‘how can you be more accurate?’
Ground Stroke Drills
2.
Drop Hit to Partner
Purpose: to
develop control and accuracy with the forehand and backhand ground strokes.
-
students
are divided into pairs
-
the
hitters (A), with their backs to the net, drop hit to their partners (B)
-
B
rolls the balls back to A
-
After
six forehands and six backhands have been hit, players rotate
3. Around the World
Purpose: to
improve controlled hitting
-
Students
are divided into 4 groups
-
The
groups line up on the center of each baseline (if don’t have 2 courts,
groups can line up on half of a court – 2 groups per side)
-
The
groups facing each other with the net in between play together
-
The
first player in line drop hits the ball over the net to the first player in the
other line, then runs around the net to the other line
-
The
player receiving the ball returns it across the net to the opposite line, and
then runs around the net to the other line
-
Players
try to keep the ball going as long as possible
-
If
the ball stops, the student who caused it will start the ball going again
(after 2 stoppages of play the student is out)
-
The
game continues until 2 players are left and they play (without rotating around
the net) until only one person is left
-
You
can have a competition between the groups on the other court to see which group
can stay going the longest
4. Alley Rally
Purpose: to
improve down the line placement, accuracy and concentration
-
students
are in pairs
-
pairs
stand opposite each other on either side of the net behind the baseline
-
the
partners try to rally back and forth keeping the ball in play within the
boundaries of the alley
-
players
can play for points – each time the ball lands inside the alley that
player gets a point
-
players
can switch sides after ~5min. to allow each player to work on their forehand
and backhand strokes
5. Hitting Tossed Ball to Partner
Purpose: to
develop control, accuracy, and timing with the forehand and backhand strokes
-
The
hitters (A) have their backs to the net facing their partners (B)
-
The
partners toss the ball to the forehand side, and the hitters hit the ball back
with control
-
After
5 forehands have been hit , the partners toss the ball to the backhand side
-
After
5 backhands have been hit the partners rotate
6. Move to Hit
Purpose: to
develop the ability to run to a tossed ball and hit it with control and
accuracy
-
Is
the same as hitting a tossed ball, except for now the partners toss the ball to
the forehand and backhand sides so that the hitter has to move a few steps to
hit the ball
-
The
partners both hit 5 forehand and 5 backhand strokes with control
7. Ten to Move
Purpose: to
develop controlled ground strokes
-
students
are in partners, standing across from each other, each at the service line
-
can
have 2-4 sets of partners per court
-
the
partners use ground strokes to rally back and forth – they work to get 10
consecutive hits
-
after
10 hits they move back to in between the service line and the base line and try
to get 10 consecutive hits from there
-
after
this they move back to the base line and try to get 10 hits from there
-
if
you are inside you can play this by having partners start a certain distance
apart and then they take 5 steps back after 10 consecutive hits
8. Passing Shot
Purpose: to
develop a passing shot in a pressure situation
-
students
are in groups of three
-
one
player (A) stands at the net and feeds the ball to player (B) who is near the
baseline
-
player
B uses either the forehand of backhand to hit the ball back to player A
-
player
A then volleys the ball back to player B
-
they
try to keep the ball going as long as they can
-
player
(C) is the runner who retrieves any balls that have been hit out of play
-
after
5 minutes players rotate around
Service Drills
9. Learn to Serve
Purpose: to
develop the technique for the basic serve
-
students
stand ~10feet from the wall or fence
-
the
students throw a ball against the wall using the technique for serving
-
as
students get the feel for it they can progress to using their hand to hit, then
a paddle racket, then an actual racket
-
students
can also go into pairs and using criteria sheet help each other out on
technique
10. Over the net
Purpose: to
develop confidence in hitting over the net
-
students
are in groups of 6-7, and stand about 6 feet away from the net in a line (one
students stands on the other side of the net near the baseline)
-
the first person in the line serves the
ball over the net and the player on the other side retrieves the ball
-
the
player who hit goes into the retrieving position, and the player who just
retrieved the ball goes to the end of the line
-
once
students get a feel for it they can gradually move the hitting line back until
they are confident enough to hit from the baseline
11. Serve and Return Game
Purpose: to
hit successful serves
-
students
are in partners, standing on either sides of the net
-
one
partner serves to the other, and the other returns the ball
-
if
you mess up a serve your partner gets a point
-
if a
partner does not make a good deep return then the other partner gets a point
-
a
good serve and deep return scores no points
-
first
player to 10 wins, and then switch positions
12. Consecutive Serves
Purpose: to
practice concentration when serving
-
students
are in partners
-
partner
A serves to partner B to see how many consecutive serves they can make
-
when
A misses partner B sees how many serves in a row they can get
-
keep
track of consecutive serves and try to increase the number each time
13. Jacks
Purpose: to
develop serving
-
students
are in partners, and a racket is spun to see who goes first
-
player
A serves from the forehand court
-
if
the serve is good, then they do two serves from the backhand court
-
if
they are both good then they attempt three serves again from the forehand court
-
A
continues serving until they miss, alternating service courts and adding an
additional serve each time
-
If
player A misses then player B takes over using the same pattern as player A
-
When
B misses then A will serve again starting from the last consecutive set (e.g.
if they ended on three consecutive serves, then they would try for four)
-
First
player to get 10 consecutive serves wins
14. Serve to a Target
Purpose: to
gain accuracy in serving
-
a
hula hoop is placed on the backhand side of the service boxes on the opposite
side of the court
-
Students
serve from the service line and try to get the ball into the hula hoop
-
If
the ball goes in the student takes 3 steps back and tries it again, and so on
-
If
they get it in the hula hoop they score 1 point against the target, if they
miss the target gets 1 point
Volley Drills
15. Toss-Catch Volley
Purpose: to
introduce proper body position for the volley
-
students
are in pairs
-
pairs
stand ~12 feet apart
-
player
A tosses the ball underhand to player B’s forehand
-
player
B steps across and forward and reaches for the ball
-
after
5 tosses to the forehand side switch to the backhand side and then partners
change jobs
-
emphasis
on reaching forward and getting arms way from the body
-
can
get partners to give each other feedback
-
after
players feel comfortable they can play over the net
16. Volley Shadow Drill
Purpose: to
get the students to develop proper volley technique
-
students
find some space on the court with a racket
-
from
the ready position they complete 10-15 forehand volleys and 10-15 backhand
volleys
-
students
must work on getting proper grip, footwork, contact zone, follow-through, and
recovery ready position
17. Hot Volleys
Purpose: to
develop consistency in volleying
-
students
are in pairs a certain distance apart (some will be closer or further apart
depending on level)
-
players
volley back and forth rallying the ball
-
players
try to keep the ball going as long as they can
-
if one misses – start over from
zero
-
see
how many volleys you can get in a designated time
-
after
a specific amount of time switch partners around
18. Three at the Net
Purpose: to
develop placement of the volley
-
students
are in groups of three at the net
-
two
students A and B, are on one side of the net and one student C is on the other
side
-
player
C volleys the ball to A and B alternately
-
A and
B return the volleys to A
-
After
~3min. players rotate positions
-
As
students get better they can move back further from the net
19. Volley Dexterity
Purpose: to
encourage players to be alert at the net and to develop quick hands
-
the
class is divided into groups of 8
-
4
students in each group stand facing the other 4 students in the group (students
must be spread out – can have the net in between them or if inside, just
a line or bench)
-
each
student has a racket and there is one ball
-
the
first student in one of the lines volleys the ball to the person across from
them, then that person volleys the ball to the second person in the opposite
line, then that person volleys in to the second person in the opposite line and
so on all the way down the line
-
when
the ball gets to the end it starts back the opposite way
-
each
time the ball makes a round trip the players rotate on position clockwise and
start again
-
groups
can play against each other or the members of the same group can play against
each other – if a mistake is
made you are out until only one player is left
20. Off to the Races
Purpose: to
develop placement of the volley
-
students
are in partners each on one side of the net
-
one
player is on the base line and feeds the ball to the other player who is near
the net
-
the
player at the net attempts to hit the volley into hula hoops that are placed on
the court
-
the
player feeding alternates forehands and backhands to the player at the net
-
after
5 minutes players rotate
Lob Drills
21. Stretch to Catch
Purpose: to
develop technique for lobs
-
students
are in partners facing each other
-
partners
throw a ball back and forth
-
the
partners throw the ball out a bit from each other so that you have to stretch
to catch the ball
-
move
to get the ball as you would to do a lob stroke
-
once
players get more advanced they can use their rackets and lob back and forth
22. Hit it High
Purpose: to
practice hitting lobs
-
students
are in groups of ~ 6-8
-
half
the students stand in a line on one side of the net at the baseline and the
other half stands opposite them at the baseline
-
the
first person in one of the lines lobs the ball over the net to the first person
in the opposing line and then runs to the end of his/her line
-
players
continue lobbing the ball back and forth to the front of each line
-
if
there is a mistake the ball is started over
23. Deep Lobs
Purpose: to
practice hitting lobs deep
-
students
are in pairs, one standing on the baseline, and the other at the service line
across the net
-
player
at the net feeds the ball to the player at the baseline, who then hits a lob
-
player
hitting the lob tries to get the ball over their partners head – the
player at the net can move laterally, but not backwards
-
if
the player at the net hits the ball, or the ball goes out of bounds they get a
point
-
if it
is a successful lob into the court the player hitting gets a point
-
play
to 10
24. Lob Recovery
Purpose: to
practice hitting lobs
-
in
pairs, one partner on each side of the net
-
one
partner feeds the ball to the other
-
partner
hitting lobs hits the ball back over the net and then must run and touch the
baseline and get ready for the next feed
-
partners
switch around after ~ 10 feeds
25. Lob – Overhead Rally
Purpose: to
develop control and placement of the lob and overhead
-
player
A, standing at the baseline feeds a lob to player B standing near the net
-
player
B returns the lob with an overhead, and player A returns the ball with a lob
and so on
-
after
10 lobs have been hit players switch positions
Overhead Smash Drills
26. Getting a Grip
Purpose: to
get the correct technique for overheads
-
students
are in partners
-
each
set of partners is against the wall or net
-
one
partner practices the overhead by hitting the ball against the wall
-
the
other partner helps give feedback on the overhead technique
27. Overhead Smash
Purpose: to
develop the overhead smash, and to teach movement
-
players
line up in the starting position in the center of the baseline
-
the
feeder plays balls from the opposite baseline
-
the
first player runs in and touches the net with their racket
-
the
feeder plays a short lob, the player backs up and plays the ball with the
overhead and returns to the line
-
as
the player hits the ball the next person in line runs up to touch the net to
get ready for their overhead
-
less
experienced players can line up on the service line or in between the service
line and the baseline
-
After
everyone in line has hit the feeder is switched
28. Shadow Overhead
Purpose: develop
the overhead technique
-
A
hitter is in the service court block and other players are lined up side by
side to the left of the hitter
-
The
feeder plays a lob to the hitter from the baseline
-
The
hitter plays 3 overheads to the corners then moves to the end of the line
-
While
the hitter is stroking the ball the others mimic their action
29. Foot Race to Overhead
Purpose: to
practice the overhead with some accuracy
-
players
are lined up across the width of the court, halfway between the service line
and the net on one side of the court – one player in each service block,
one in each alley, and one on either side outside the alley
-
players
in the service blocks are the hitters, players to the shadow the hitters motion
-
targets
are placed in the deep corners of the feeders courts
-
the
feeder plays the ball to the hitter, and the hitter backs up to hit an overhead
and then runs in again
-
the
feeder then hits a ball to the next hitter, and they do the same thing
-
hitters
rotate
30. Smash to Open Court
Purpose: to
practice placement of the overhead
-
students
are in partners, one on each side of the net
-
player
A is at the baseline and hits a lob to player B at mid court
-
B
hits the overhead to the open forehand court
-
After
10 balls, players switch positions
-
After
both players have hit they change to hit in the backhand court
Drop Shot Drills
31. Drop it Over
Purpose: to
get the feel of a drop shot
-
partners
are at the baseline at either sides of the net
-
player
A hits the ball to mid court
-
player
B must move quickly to return the ball with a drop shot
-
after
10 drop shots players switch
32. Drop it at an Angle
Purpose: to
practice accuracy in placing the drop shop
-
same
as above, but now player B must try to angle the drop shot to either the
forehand or backhand side of the net
-
variation:
player B must run and touch the service line after each drop shot
33. The Short Game
Purpose: to
develop the drop shot during game situation
-
partners
play a mini game with in the service line
-
hit
the ball back and forth
-
for
every successful drop shot that player gets a point
-
play
to 10 points
Games
34. Tough Tennis
-
there
are 4-6 students per court
-
students
are in a set area and can’t move out of their area
-
students
play tennis, but all balls must be hit up – no smashes
-
more
than one ball can be played with
-
students
switch areas after every 2 points
35. Modified Game
-
students
play a regular game, except the scoring system is changed
-
students
rally back and forth, and after every rally one point is given for winning the
rally regardless of who served
-
games
go up to 5 points and can be single or doubles games
-
this
could run as a tournament in the unit
36. Rally Relay
-
students
form a team in relay formation in front of a wall or fence
-
everyone
has a racket, but each team only has one ball
-
the
first person drops hits the ball against the wall and then moves to the end of
the line
-
the
next person in line moves forward and hits the ball as it comes off the wall,
then goes to the end of the line
-
repeat
this until everyone on the team has gone three turns
-
the
winning team is the team that goes through the line 3 times without missing
Teaching Styles
This unit will include command,
practice and reciprocal styles of teaching. The practice style will be the style used the most
often. Following is a brief
description of each of the three styles that will used. Along with the description there will
be an example of when the style will be used in the unit.
Command Style
In
this style the teacher makes the all of the decisions. The role of the learner is to perform,
and to follow. There is a direct
and immediate relationship between the teacher’s stimulus and the learner’s
response. The teacher gives a
command signal and the learner performs accordingly. This style will be used when the teacher demonstrates a
skill and the students perform the skill immediately after the given
instruction.
The Command Style will be used in
this lesson in some warm-up activities, when uniformity of the group is
required. It will also be used
when time or safety is a factor, and when replication of a skill is required.
For example, this style will be
used when teaching the warm-up ‘Quick Moves’ where the students
have to follow every action that the teacher does.
Concerns when teaching the Command Style:
-
instruction
should be easy to follow, clear and concise
-
time
and pace should meet the needs of the learners
Strengths of the Command Style:
-
quick
and efficient way of getting the material across
-
safe
Weaknesses of the Command Style:
- little or no teacher/student interaction
Practice
Style
In the practice style the learners
start to experience the beginning of individualization. The teacher presents the task, gives a
demonstration, and provides feedback. The instruction is followed by individual
or small group practice.
The Practice Style of teaching is best
used when there will be benefit form individual or group practice of a skill
(e.g. stokes learnt through repetition) and when students will benefit from
individual feedback (e.g. new skills and concepts).
The Practice Style is used in every
almost every lesson in the unit.
In the lesson on the forehand stroke the Practice Style is used with
station cards. The students go
around to the stations and do different tasks set out by the teacher. The teacher gives feedback to the
students. An example station card
is to follow.
Things to consider when using the Practice Style:
-
teacher
or student must demo
-
can
use videos
-
task
or station cards can be used
Strengths of the Practice Style:
-
teacher
able to give individual feedback
-
student
has time to practice at own level of ability
Weaknesses of the Practice Style:
-
students
staying on task
-
students
not challenging themselves
-
students
ability to do the initial task
Reciprocal
Style
In the Reciprocal Style of teaching
students work in partners and provide performance feedback to each other
following a criteria sheet. One
partner is a doer who performs the task, while the other partner is an observer
who observes and gives feedback to the doer. The teacher’s role is to demo the skill and help the
observer provide effective feedback.
This style will be effective for students because as they provide
feedback they will in turn learn the skills.
The
Reciprocal Style of instruction is useful to incorporate in lessons when
constant instruction and feedback is useful or when students will benefit from
giving feedback.
The Reciprocal Style of teaching
will be used in this unit when teaching the basic serve. In the ‘Getting a Grip’
drill students will be in pairs using a criteria sheet for feedback. A sample criteria sheet is to follow.
Some considerations when using the reciprocal style
are:
-
the
teacher should circulate around answering any of the observers questions, and
helping them with their feedback
-
groups
of two are most effective, however if there are odd numbers a group of three
with two doers and one observer will work fine
Reciprocal Style Strengths:
-
opportunity
for interaction with peers
-
opportunity
to learn how to provide and receive productive, constructive feedback
-
develop
bonding skills
Reciprocal Style Weaknesses:
-
partners
reluctant to give feedback
-
partners
not getting along, or feeling uncomfortable
Criteria Sheet – The Overhead
Smash
Doer:
-
stand
~ 10 feet from the wall
-
throw
the ball against the wall using the correct technique for the overhead smash
-
after
5 successful throws advance to using a paddle racket to hit the ball into the
wall
-
after
5 successful hits finally advance to using a tennis racket to hit the ball
-
switch
around with your partner
Observer (Critical cues to watch for):
-
not-racket
shoulder to net, weight on back leg
-
bring
arm back into “back scratch” position
-
reach
high to contact ball, extending arm and racket
-
transfer
weight forward
-
follow
through by swinging arm across body
-
return
to ready position
Block Plan Overview of Twelve Lessons
Lesson |
Review Skills/Concepts |
New Skills/Concepts |
Major Teaching Points |
Organization / Teaching Styles and Strategies |
One |
|
1.Learning some of the concepts of the game
– force, positioning etc… 2.Ready position 3. Basic forehand grip 4. Basic Footwork |
Concept tips: How can you keep ball going? Where to go after you hit? How can you be more accurate? Ready Position: - Grip - Balls of feet - Racket up Forehand Grip: - ‘shake hands’ - ‘V’ shape Footwork: - Pivot left foot- back hand - Pivot right foot-forehand |
1. Warm-up: Line game catching ball after bounced
on own side of line 2. Keep it Up drill 3. Demo ready position and grip 4. Practice stance and grip with partner 5. Rally in partners using ready position, grip
and foot work |
Two |
1. Concepts 2. Ready Position and grip 3. Footwork |
1.Ball Control 2. Forehand |
Ball Control: Grip Low body position Track the ball Forehand: - Ready position and grip - Contact on non racket side - Step forward - transfer weight - Swing at waist height - Follow through across body |
1. Warm-up: Bean bag lunges, find a cone 2. Find space on court: - Bounce ball in air, alternate sides of racket (forehand and backhand) - Bounce ball on ground, alternate sides of racket (forehand and backhand) 3. Demo forehand 4. Station cards: different tasks 5. Around the World 6. Rally relay |
Lesson |
Review Skills/Concepts |
New Skill/Concepts |
Major Teaching Points |
Organization / Teaching Styles and Strategies |
Three |
1. Forehand |
1. Backhand - One Handed - Two Handed |
Back Hand: - ready position, grip - contact ball on racket side of body - pivot twd left side - draw racket back early, back is almost facing
net - ball contacted at waist height - follow through – racket arm extended above
head height - back into ready position - grip racket with 2 hands - pivot to left w/racket arm facing net - wt. shifts forward - racket swung around w/both arms - follow through in direction of target - return to ready position |
1. Warm-up: Follow your partner, clear the net 2. Command - review forehand then demo backhand (1hand & 2hand) Practice Style: 3. Hitting tossed ball to partner 4. Move to hit 5. Game of Tough Tennis |
Four |
1. Backhand |
1.
Serving |
Basic Serve: - side stance, feet shoulder width apart, wt on
back foot - ball held out in front - grip same as forehand - high elbow, back scratch - extend arm and point to sky w/racket as shift
wt. fwd to contact ball - snap racket head and follow through in direction
of target - back foot steps fwd |
1. Warm-up: Tennis ball tag – Infinity
tennis 2. Command: demo Serve and go over main pts. (
students watch teacher then try swing w/ and w/o racket 3. Practice - Learn to serve drill in partners - start partners giving feedback to each other 4. Over the net drill 5. Serve and return game |
Lesson |
Review Skills/Concepts |
New Skills/Concepts |
Major Teaching Points |
Organization / Teaching
Styles and Strategies |
Five |
1. Serving |
1. The Volley |
Volley: - Ready position – racket high in front - little back swing - fwd swing is brief (punch ball) - step fwd to transfer wt. - contact ball in front - short follow through in direction of ball’s flight - return to ready position |
1.Warm-up: pop it up and run 2. Review serve: Serve to a target 3. Command: explain and demo volley Practice: 4. Toss-Catch volley (giving feedback) 5. Volley shadow drill 6. Modified Game – rally back and forth |
Six |
1. The Volley |
1. Tournament Ladder – start today 2. Rules, Scoring |
Ladder: - Start ladder tournament with class - Play down ladder at end of rest of classes, and last 2 days will be final games - Go over main rules and scoring to play in ladder - Students will keep track of score in one game |
1.Warm-up: zig zag relay, circle game 2. Review Volley: Volley dexterity drill 3. Mini Tennis 4. Start Ladder |
Seven |
1. Rules, Scoring |
1. The Lob |
Lob: - Is a reply to the smash - Ready position same as ground strokes - Pivot to side ball is on – elbow relaxed - Bottom of racket leads – as contact is made racket brushes under and lifts ball - High follow through – racket above head |
1. Warm-up: Four corners, Chasing game 2. Command: demo and explain lob Practice: 3. Stretch to catch 4. Hit it High 5. Deep Lobs 6. Ladder play |
Lesson |
Review Skills/Concepts |
New Skills/Concepts |
Major Teaching Points |
Organization / Teaching
Styles and Strategies |
Eight |
1. The Lob |
1. The Overhead Smash |
Smash: - aggressive hit - ready position same as ground stokes - as soon as determine it is a lob, turn body sideways - racket in back scratch , wt. on back foot - to contact ball extend arm and lift racket head to sky - snap racket through ball - follow through to the net, back leg steps fwd |
1.Warm-up: Cranes and crows, circle game 2. Review Lob: lob overhead rally 3. Command: instructions, demo and explain smash 4. Reciprocal: Getting a grip drill (partners give feedback using criteria sheet) 5. Overhead smash drill 6. Shadow overhead 7. Ladder play |
Nine |
1. Ov erhead smash |
1. The drop shot 2. General help session |
Drop Shot: - ready position closer to net - back swing above hitting height - swing through & hit ball in front of body - chopping under ball so it will fall dead short - follow through with racket across body - students pick a skill to work on and teacher circulates |
1. Warm-up: Stations 2. Review smash: smash to open court 3. Command: explain and demo the drop shot Practice: 4. Drop it over – leads into drop in at an angle 5. The short game 6. General help 7. Ladder Play |
Lesson |
Review Skills/Concepts |
New Skills/Concepts |
Major Teaching Points |
Organization / Teaching
Styles and Strategies |
Ten |
1. Drop Shots |
1. Game Strategy - Singles - Doubles 2. Review scoring, rules, boundaries, vocab etc… for quiz next day |
- Stroke balls deep and move to the opponent around the court - Find their weakness - Keep your ready position - return cross court and move to the net - keep serves in play - keep front to back even |
1. Warm-up: Balance relay, Off the wall 2. Review drop shots 3. Modified Game 4. Command: go over game strategy 5. Review & Questions for upcoming test 6. Ladder play |
Eleven |
|
1. Written Exam 2. Start skills testing 3. Continue Ladder |
- no talking while exam is being written – no cheating Court 1: testing Court 2-3: students will practice skills Courts 4-6: used for ladder tournament play |
1. Write exam 2. skills testing: groups of 5 will be on each court (5 tested at one time) |
Twelve |
|
1. Skills testing |
Court 1: testing Court 2-3: practice skills courts Court 4-6: Tournament play – finish ladder |
1. Skill testing 2. Finish Ladder |
Station One
The Forehand Stroke
TASK: Drop Hit to Partner
·
Get
with a partner
·
Partners
drop hit back and forth using the forehand stroke
·
Start
approx. 6-8 meters apart
·
Keep
track of how many strokes you can get in a row
Cues to Remember:
·
Ready
Position – Proper Grip
·
Pivot
Early – Move to Ball
·
Swing
at waist height, transfer weight forward
·
Follow
through high
Written Tennis Exam
A.
True or False: circle
the correct answer
T / F 1. Balls that land on lines are in play
T / F 2. The arm should be fully extended at the point of contact
on the serve.
T / F 3. The ready position for the volley is exactly the same as
in the ground strokes.
T / F 4. In the Lob the racket is taken back high.
T / F 5. The volley has a short follow through
B.
Multiple Choice: select
the best answer and circle it
1.
Which
grip is used for the forehand volley?
a)
Eastern
b)
Western
c)
Continental
d)
Modified
Western
2.
What
is the term that designates a point that must be replayed?
a)
Net
Ball
b)
Let
c)
Dead
Ball
d)
Fault
3.
Which
is the best position to wait for the ball during a rally in singles?
a)
Court
b)
Baseline
c)
Service
Line
d)
Back-court
4.
What
is the score when the server wins the next point after “deuce”?
a)
Advantage
in
b)
Advantage
out
c)
40-30
d)
Game
5.
The
serve should be hit with the ball
a)
In
front of the body
b)
Directly
over the server’s head
c)
Slightly
behind the head
d)
To
the left of the server’s head
C.
Short Answer: answer
each question in the space provided – 2 marks each
1.
Explain
the swing used for the overhead smash.
2.
What
are the three main cues for the forehand stroke?
3.
Give
some examples of basic singles strategy.
4.
What
is meant by the term “high percentage shot” and give an example.
5.
What
is one of the most common errors made by beginning servers?
D. Court Drawing – 5 marks
1.
Draw a diagram of the tennis court. Label the service line, baseline, right service court, left
service court, back court, singles sideline, doubles side line, alley, and net.
References
American Coaching Effectiveness Program in
Cooperation with the United States Tennis
Association. Rookie Coaches Tennis Guide. Human Kinetics Publishers Inc.,
Champaign,
IL. 1991.
Brown, J.
Tennis – Steps to Success. Human Kinetics Publishers Inc, Champaign, IL.
1989.
Deutscher Tennis Bund. Step by Step Tennis Skills. BLV Verlagsgesellschaft mbh,
Munchen,
1988.
Douglas, P.
Learn Tennis in a Weekend.
Dorling Kindersley Limited, London. 1991.
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