Student Learning
GPAI: Game Form for Basketball
CODER: __________________ PLAYER: ____________________
CATEGORY - Criteria for Appropriate/Efficient rating:
1. Decision Made - Criteria:
Player attempts to pass to an open teammate
Player attempts to pass to score when appropriate
Player attempts correct choice of pass
2. Motor-skill execution – Criteria:
Reception – Control of pass and ball setup another pass
Passing – Ball reaches target
3. Support – Criteria:
The player appeared to support the ball carrier by forming offense
triangle to give passing options.
The player appeared to support the ball carrier by using L-or V-cut
to get open.
The player appeared to support the ball carrier by creating an outlet
passing option for quick transition.
Names |
Decision
|
Making |
Skill
|
Execution |
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Codes |
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Key: A = Appropriate IA = Inappropriate
E = Efficient IE = Inefficient
Grading
Game involvement (GI) - GI = (AD + ID) + (ESE + ISE) +
AAM
Decision-making index (DMI) - DMI = AD / ID
Skill execution index (SEI) - SEI = ESE / ISE
Support index (AI) - SI = ASM / ISM
Game performance (GP) - GP = [DMI + SEI + SI]/3
Hopper, T. PE 452 (FO1) Instructional Techniques in Team Activities Secondary: Lecture/Handout November, 2001