Student Assessment

Student Learning
 GPAI: Game Form for Basketball

CODER:  __________________ PLAYER: ____________________

CATEGORY - Criteria for Appropriate/Efficient rating:

1. Decision Made  - Criteria:
Player attempts to pass to an open teammate
Player attempts to pass to score when appropriate
Player attempts correct choice of pass

2. Motor-skill execution – Criteria:
Reception – Control of pass and ball setup another pass
Passing – Ball reaches target

3. Support – Criteria:
The player appeared to support the ball carrier by forming offense triangle to give passing options.
The player appeared to support the ball carrier by using L-or V-cut to get open.
The player appeared to support the ball carrier by creating an outlet passing option for quick transition.
 
Names
Decision
Making
Skill
Execution
 
A
IA
E
IE
Codes
AD
ID
ESE
ISE
         
         
         
         
         
         
         

 Key: A = Appropriate IA = Inappropriate
 E = Efficient  IE = Inefficient

Grading
Game involvement (GI) -  GI = (AD + ID) + (ESE + ISE)  + AAM
 

Decision-making index (DMI) - DMI  = AD / ID
 

Skill execution index (SEI) -  SEI  = ESE / ISE
 

Support index (AI) -  SI = ASM / ISM
 

Game performance (GP) - GP = [DMI + SEI + SI]/3
 
 
 
 

Hopper, T.  PE 452 (FO1)  Instructional Techniques in Team Activities Secondary:  Lecture/Handout November, 2001