blue ball Assessmentblue ball
 

Assessment


The following two criteria sheets are examples of observation tools that can be utilized by both teachers and students to both evaluate and enhance student performance and tactical awareness.


GPAI:  For Game Form:________________
 
CODER:  __________________    PLAYER: ____________________
 
CATEGORY - Criteria for Appropriate/Efficient rating:
 
1.    COGNITIVE
    Decision Made  - Criteria: ______________________________________________
    ____________________________________________________________________
    ____________________________________________________________________
    ____________________________________________________________________
    ____________________________________________________
 
2.    PHYSICAL
    Motor-skill execution - Criteria:__________________________________________
    ____________________________________________________________________
    ____________________________________________________________________
    ____________________________________________________________________
    ____________________________________________________________________
    ____________________________________________________________________
       
3.    SOCIAL
    Support or Adjust - Criteria:_____________________________________________
    ____________________________________________________________________
    ____________________________________________________________________
    ____________________________________________________________________
    ____________________________________________________________________
 
 
Decision Made    Skill Execution    Support or Adjust
A    IA    E    IE    A    IA
                          
                          
                          
                          
                          
                          
                          
                          
                          
                          
                          
 
Key:    A = Appropriate        IA = Inappropriate
          E = Efficient            IE = Inefficient


Time On Task Systematic Observation
 
KEY
T = Teacher Talk    M = Management/Organization     S = Student Engagement
 
Min. 0    1    2    3    4    5    6    7    8    9         TOTAL
T                                                       
M                                                       
S                                                       
NOTES         
 
Min. 0    1    2    3    4    5    6    7    8    9         TOTAL
T                                                       
M                                                       
S                                                       
NOTES         
 
Min. 0    1    2    3    4    5    6    7    8    9         TOTAL
T                                                       
M                                                       
S                                                       
NOTES         
 
 
 
TOTAL TIME = _____    Talk Time            = ____min.    ____%
                Management/Organization    = ____min.    ____%
                Student Engagement        = ____min.    ____%



Student Learning


GPAI:  For Game Form for Volleyball

CODER:  __________________ PLAYER: ____________________

CATEGORY - Criteria for Appropriate/Efficient rating:

1. Decision Made  - Criteria:
Player sets up in the right position to attack
Player places an effective shot into opponents court
 
2. Motor-skill execution – Criteria:
Reception – Ready position, low and arms in front
Passing – Ball reaches target
Hitting - Ball is struck at highest point of jump with arm fully extended
Blocking - Arms are extended and hands are fanned out

3. Support – Criteria:
The player appeared to support other teammates on the court
 
Names
Decision
Making
Skill
Execution

A
IA
E
IE
Codes
AD
ID
ESE
ISE



































 
 Key: A = Appropriate IA = Inappropriate
 E = Efficient  IE = Inefficient

Grading
Game involvement (GI) -  GI = (AD + ID) + (ESE + ISE)  + AAM
 

Decision-making index (DMI) - DMI  = AD / ID
 

Skill execution index (SEI) -  SEI  = ESE / ISE
 

Support index (AI) -  SI = ASM / ISM
 

Game performance (GP) - GP = [DMI + SEI + SI]/3
 
 

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