BATTING /FIELDING GAME
Principles of play see Hopper (1998) -
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http://web.uvic.ca/~thopper/articles/Cahperd/principle.htm
Batting |
Fielding |
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When playing consider how the SPACE, FORCE and TIME components apply to the game.
TACTIC notes for space, force, time, self and other components
Station cards for Batting/Fielding
Play games in following pattern:
Organization to increase involvement
Arrange the class into three teams so that one team bats, one team fields and one team is responsible for the bases.
Introductory Task
Hot potato squat down catching. Partners stand 2m apart, facing each other.
AIM: Send ball for partner not to catch.
Rules:
Rapid throw and catch.
AIM: How many hits as batter.
Rules:
CANADIAN KICK BALL
AIM: Score runs by getting to each mat without getting out.
Rules:
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AIM: Get around four bases before the ball is passed around bases.
Rules:
AIM: Score runs by running between wickets (CAN or target), swapping ends with team-mate.
Rules:
Conditioning Rules
Figure 3 -
Set-up for Cannycan game
NON-STOP
CRICKET
AIM: Get to pylon and back before ball is pitched to hit target
Rules:
1.
Batter
must touch pylon before running back to target
2.
Pitcher
must pitch from hoop but can do so as soon as ball retuned
3.
If target
hit or ball strike caught on fly then batter out
EQUIPMENT
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2 pylons
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Chair as
target
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1 bat
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1 ball
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1 hoop