Lesson Plan model for a TGfU lesson
By Dr Tim Hopper, 2004

Content

Drag cursor onto model for insights on three phases of a lesson

Teacher

Planning the content for a TGfU lesson requires an understanding of how the play of the game draws on off-the-ball movements, on-the-ball skills within a tactical awareness of how to play.  The following articles address this content challenge:

Principles of play

Student Emphasis

The main body of the lesson should develop content in progressive way from simple tactic and skill challenge to more complex using of multiple skills that feed into a game and from a game played.  Students should be able to progress at their own level based on achieving goals set by the teacher, i.e. "if you can do it 10 times in a row try..."  Game play can be co-operative, competitive or to a scoring system either for whole class or as a choice between players.  See article:
4Rs for tactical awareness

The culminating game should connect ideas from the class together so that students feel a sense of purpose to their practice and hopefully a sense of improvement.  The game performance assessment instrument (GPAI), offers a way to make this learning more recognized and authentic.  See the following along with 4Rs article for ideas:
Can all students get an 'A'?

(1)

 

 

 

 

 

 

 

(2)

 

 

 

 

 

(3)

The teaching process within a TGfU approach focuses on creating learning situations that cause the student to learn.  This situated learning means that the game form created for the students should  initially be one they can play but involves a strategic focus that feeds into the main body of the lesson.  A game could be simply keeping the ball going individually or with a partner, or simple pair/small group  tag game. The focus is gradual increase in physical  intensity and cognitive challenge.   See ideas in following articles:

Can we play the game?

Can we play that game?

In the main body of the lesson the teacher is teaching a task progression based on the basic task model that challenges the students conceptual tactical understanding of the game as well as their skill development.  A new game could be developed or the introductory activity could lead to a skill progression leading to a more develop game.  The teacher has to read the students play and practice (1) how to do a skill or, what to do in the game, or, in a game (2) how to play in a game to get more success.  See pace, force and time ideas in:
A tactical framework for teaching games

The culminating game of a lesson a critical point to assess how wel students have learned and how well they are starting to play.  The game should be an extension of the games played in the main body of the lesson and should include questioning that connects back to the lesson and a meaningful closure that connects back to the main tactical concepts and skills taught in the lesson.  the following article highlights this progression to a culminating game.
Space the first frontier