TEACHING GAMES FOR UNDERSTANDING: REFLECTIONS & FURTHER QUESTIONS
BY TIMOTHY CHANDLER
ISSUE / FOCUS: The purpose of this article is to summarize the information
that other authors have presented in their own articles concerning teaching
games for understanding. In this article Chandler discusses what he
believes are the strengths and weaknesses of TGFU as well as possibilities
for the extension of TGFU in the future.
REASONING: One of the greatest strengths of TGFU is that "it takes into
account both learning and motivation theory." Chandler sees
motivation as a key element of teaching as it allows students greater skill
development and will encourage long trem activity. One weakness of
TGFU is that in order to fully develop tactics and strategies involved in
each game category teachers must have a deep understanding of all games.
ASSUMPTIONS: Chandler recognizes that in many pe classes skills are taught
without any focus on knowledge and he realizes that lead up games do not
always connect well to the "real game". He believes that
TGFU will solve these problems.
SIGNIGICANT INFO: There is a lot of useful information in this article.
It reminds us that as teachers we must make sure students understand the
reasons why the skills, as well as the product of the skills, are
important, so that students are able to function independently. TGFU
is game dependent and student centered, therefore it provides motivation to
students; playing games provides motivation whereas learning skills alone
may not.
CONCLUSION & PERSONAL COMMENTS: After reading this article it becomes
clear that the four categories of games withingthe TGFU model allow learning
and understanding of strategies and tactics as well as skills. These
strategies and tactics can then be transferred from game to game.
Chandler's article is effective in looking at both the positive and negative
aspects of TGFU and is therefore useful to us as future educators.