How
Would Socrates Teach Games?
A
Constructivist Approach
By
Joy Butler
Critique
by Chris Coleman for PE 452
The
Issue and Focus for this article
Butler
believes the traditional skills based approach (teaching the skills first
and then applying them to the game) is failing to produce students who have
a complete understanding of the games that they are playing.
Students are approaching games with skills that they do not know how,
when, where, and why they should be using them during game play.
Therefore, students never really learn how to effectively play games.
Butler’s
Reasoning
To support this argument,
Butler
uses Socrates’ approach to teaching and learning (the basis to which
constructivism is built on) to demonstrate a more effective way of teaching
games. The ‘Socratic
method’, as it is most commonly called, aims to produce an understanding
of an area of interest through a rigorous and somewhat unlimited series of
questions and answers. Socrates
would ask his students many “what is” questions like, “what is
knowledge?”, or for our purposes, “what is basketball?” (Lavine, 1984,
p. 22). The student would
answer each question in the form of a definition like, “knowledge is when
we acquire, sort, and file information on a particular subject” (p. 22).
However, most often the first few answers were too narrow, too
restricted, biased, or uninformed and therefore, through the guidance of a
teacher, would simply produce more questions (p. 22).
This process of questioning and answering would continue until the
fundamental questions on the subject area had been discovered and answered.
By this time, the student would have gained a fairly good
understanding of the subject (p. 23). However,
it is important to understand that one’s understanding of a subject is
never final or absolute. An
unforeseen question could come up at any time, and the process could start
all over again; this is the beauty of critical thinking.
In this article,
Butler
attempts to provide a system of questioning that can be applied to games in
order to help students gain a complete understanding of the games that they
play.
Butler
calls this system Teaching Games For
Understanding or TGFU for
short. In this system students
are asked to categorize games based on their components (categories like:
Target, Striking, Net/Wall, and Territorial).
To do this, students would have to answer questions like, “what
games have similar characteristics?”, “what games have different
characteristics?”, “why did you group those games together?”, “what
games share a skill?”, and so on; the questions are endless.
The idea is to have students engage in a thinking process that will
expand there understanding of a game, and therefore, their ability to play
the game. Of course some
guidance is needed and models would be helpful.
The models and categories that
Butler
uses are almost identical to the handouts we receive in class and the
textbook we are using, so we can develop our questions and models from this
information.
Some
Assumptions That
Butler
Makes
- most students do not have
a good understanding of the games they play
- many teachers are still
using a tradition skills approach to teaching games
- students would like to
gain a greater understanding of the games they play
- TGFU
would benefit any games teacher
- resources for this method
of teaching are easily available and, time and other resources will allow
the application of the TGFU
method
Conclusion
Butler
effectively supports the idea that the TGFU
method is beneficial and superior to the traditional skills approach.
Butler
shows evidence from many studies that support her argument.
From these studies many benefits of the TGFU
method are stated as support, such as:
- more time was spent facilitating student learning and challenging
students with
questions
- less time was spent controlling and managing the class
- communication was not only from teacher to student, the TGFU
method allows
for teacher to student, student to student, and finally, student to
teacher
communication
- a greater understanding of the games, the skills, and how they
relate was reached
All in all, the
TGFU method was proven to be an effective teaching tool.
Significant
Information in the Article
The Socratic Method and how
it is essentially the basis for the TGFU method for teaching games.
Personal
Comments
The idea of teaching for understanding is definitely an important
concept that should be the basis for teacher’s style of teaching on or off
the court. I would also like to
mention that I believe that this is something that I missed out on as a
student in high school and that we have the opportunity to make some
important changes in the education system and a great impact on the students
that we will someday teach. The
skills learned through Teaching for Understanding can be applied to any
subject area and almost any situation in life.
As Socrates would say, “to understand right action is to engage in
it” (Butler, p. 46).
Sources
Butler
, J. (1997). How would
Socrates teach games? A
contstructivist approach.
JOPERD, 68(9), 42.
Lavine, T. Z. (1984).
From Socrates to Sartre: A
philosophical quest.
New York
:
Bantam Books.