How
    Would Socrates Teach Games?
    A
    Constructivist Approach
    By
    Joy Butler
    
     
    
    Critique
    by Chris Coleman for PE 452
    
     
    
    
     
    
    The
    Issue and Focus for this article
    
    
    
     
    
               
    
    
    Butler
    
    believes the traditional skills based approach (teaching the skills first
    and then applying them to the game) is failing to produce students who have
    a complete understanding of the games that they are playing. 
    Students are approaching games with skills that they do not know how,
    when, where, and why they should be using them during game play. 
    Therefore, students never really learn how to effectively play games. 
    
     
    
    Butler’s
    Reasoning
    
     
    
               
    To support this argument, 
    
    Butler
    
    uses Socrates’ approach to teaching and learning (the basis to which
    constructivism is built on) to demonstrate a more effective way of teaching
    games.  The ‘Socratic
    method’, as it is most commonly called, aims to produce an understanding
    of an area of interest through a rigorous and somewhat unlimited series of
    questions and answers.  Socrates
    would ask his students many “what is” questions like, “what is
    knowledge?”, or for our purposes, “what is basketball?” (Lavine, 1984,
    p. 22).  The student would
    answer each question in the form of a definition like, “knowledge is when
    we acquire, sort, and file information on a particular subject” (p. 22). 
    However, most often the first few answers were too narrow, too
    restricted, biased, or uninformed and therefore, through the guidance of a
    teacher, would simply produce more questions (p. 22). 
    This process of questioning and answering would continue until the
    fundamental questions on the subject area had been discovered and answered. 
    By this time, the student would have gained a fairly good
    understanding of the subject (p. 23).  However,
    it is important to understand that one’s understanding of a subject is
    never final or absolute.  An
    unforeseen question could come up at any time, and the process could start
    all over again; this is the beauty of critical thinking. 
               
    In this article, 
    
    Butler
    
    attempts to provide a system of questioning that can be applied to games in
    order to help students gain a complete understanding of the games that they
    play.  
    
    Butler
    
    calls this system Teaching Games For
    Understanding or TGFU for
    short.  In this system students
    are asked to categorize games based on their components (categories like:
    Target, Striking, Net/Wall, and Territorial). 
    To do this, students would have to answer questions like, “what
    games have similar characteristics?”, “what games have different
    characteristics?”, “why did you group those games together?”, “what
    games share a skill?”, and so on; the questions are endless. 
    The idea is to have students engage in a thinking process that will
    expand there understanding of a game, and therefore, their ability to play
    the game.  Of course some
    guidance is needed and models would be helpful. 
    The models and categories that 
    
    Butler
    
    uses are almost identical to the handouts we receive in class and the
    textbook we are using, so we can develop our questions and models from this
    information. 
    
    Some
    Assumptions That 
    
    Butler
    
     Makes
    
     
    
    - most students do not have
    a good understanding of the games they play
    - many teachers are still
    using a tradition skills approach to teaching games
    - students would like to
    gain a greater understanding of the games they play
    - TGFU
    would benefit any games teacher
    - resources for this method
    of teaching are easily available and, time and other resources will allow
    the application of the TGFU
    method
    
     
    
    Conclusion
    
     
    
               
    
    
    Butler
    
    effectively supports the idea that the TGFU
    method is beneficial and superior to the traditional skills approach. 
    
    
    Butler
    
    shows evidence from many studies that support her argument. 
    From these studies many benefits of the TGFU
    method are stated as support, such as:
               
    - more time was spent facilitating student learning and challenging
    students with
               
    questions
               
    - less time was spent controlling and managing the class
               
    - communication was not only from teacher to student, the TGFU
    method allows
               
    for teacher to student, student to student, and finally, student to
    teacher
               
    communication
               
    - a greater understanding of the games, the skills, and how they
    relate was reached
    All in all, the
    TGFU method was proven to be an effective teaching tool.
    
     
    
    Significant
    Information in the Article
    
    
    
     
    
    The Socratic Method and how
    it is essentially the basis for the TGFU method for teaching games.
    
     
    
    Personal
    Comments
    
     
    
               
    The idea of teaching for understanding is definitely an important
    concept that should be the basis for teacher’s style of teaching on or off
    the court.  I would also like to
    mention that I believe that this is something that I missed out on as a
    student in high school and that we have the opportunity to make some
    important changes in the education system and a great impact on the students
    that we will someday teach.  The
    skills learned through Teaching for Understanding can be applied to any
    subject area and almost any situation in life. 
    As Socrates would say, “to understand right action is to engage in
    it” (Butler, p. 46).
    
     
    
    Sources
    
    
     
    
    
    Butler
    
    , J. (1997).  How would
    Socrates teach games?  A
    contstructivist approach.
               
    JOPERD, 68(9), 42.
    Lavine, T. Z. (1984). 
    From Socrates to Sartre:  A
    philosophical quest.  
    
    New York
    
    :
               
    Bantam Books.