"New
Directions in Games Teaching"
Chapter
written by Rod Thorpe in Neil Armstrong's book "New Directions in Physical
Education", written in 1990
Summary
by Kristina Klein
This
was a fairly lengthy chapter and had several main points to help support the
general thought "that a games experience presented well can be enriching
for anyone and should be included in the curriculum" (Thorpe, 1990, pg 79).
Thorpe
begins by pointing out that most school curriculums are unbalanced in that games
dominate time spent in PE. He asks whether or not this is because "it works with
little effort from the teacher" (pg 80).
He also points out that there should be a line drawn between the role of
a coach and the role of a physical educator, because the aim of the latter
should not be specific skill performance.
The
problems with physical education begin in the primary schools where teachers are
usually not qualified to teach a subject that is "vital to the development
of basic movement patterns and...to the development of attitudes toward physical
education" (pg 82). He gives
the following recommendations:
- provide in-service training to build confidence in teachers
- provide more initial training to primary teachers regarding what to
teach and how to teach it to young children
- use knowledgeable people from the community as resourses, inviting them
in to the classroom to assist
In
the secondary system, Thorpe writes that when teachers spend time "teaching
games by placing the game and tactics centrally in the physical education
lesson" (pg 93) rather than focussing on skills all the time, then the
students may realize the links between games and be lead to "understand a
range of games at least at a basic level" (pg 87).
The progression is shown by the following model:
"1) game
2) game appreciation
3) tactical awareness
4) decision making
5) skill execution
6) performance" (pg 93-94)
Finally, similarity to the article summarized by Chris
(Butler, 1997), this chapter refers to teaching for understanding.
Thorpe lists the following fundamentals for developing a games
curriculum:
1) sample a variety of different games
2) consider "tactical complexity" (pg 95) of games when
deciding on order of introduction
3) modify the games (representation: making games look like adult games)
There
was a lot of valuable information presented in this chapter, but the main theme
in realation to our class is illustrated by the following line: "The
natural outcome of a teaching for understanding approach is the development of a
games education that ensures that children experience and gain insight into the
wide variety of games possible" (pg 95). I believe this approach to be something lacking in the
current school system, at least from personal experience; perhaps in our futures
as physical educators, we will be able to introduce the ideas of sampling from a
wide variety of games, modifying activities to meet all levels, and learning to
not focus on specific skills.
Thorpe, R. (1990). New directions in games teaching. In N.
Armstrong (Ed.), New directions in physical education (pp. 79-100). London:
Human Kinetics Books.