WRESTLING
Circle Warm Up (using the gym floor)
- Start
by jogging in a defined circle (made up by lines or cones). Change movements: shuffle steps,
grapevine, skip, backwards, one legged hops, two legged hops, jumps (tuck,
pike, straddle)
- Instruct
the class to divide up into pairs and find their own space on the gym floor.
Enough space so that they can move around with out running into anybody
but so they can still see the instructor.
- Warm
up will work on quick movements that are fundamental to wrestling.
- Balance: “Patty Cake”- Object of the game is
to make your partner lose their balance. Each partner with line up
facing each other on one side of a line. Feet planted on the floor. Hands
up so that palms are facing your partner. By pushing against your
partners hands try to get them to lose their balance.
- Quick-hands:
Object of the game is for the person with their hands on the bottom to
slap the top of their partners hands. Have one partner place their
hands palms up with their elbows bent. Have the second partner place
their hand palms down on top of their partners. After one partner is
successful three times switch.
- Knee
touch: Object of the game is to try to TOUCH the inside of your
partners knees while preventing your partner from touching your knees. Have
partners stand facing each other with knees bent. Using the palm of their
hand try to touch the inside of your partners knees.
Objectives for Learning
Domains:
- Cognitive:
During partner games students are challenged to think about how and when
to move.
- Psychomotor:
The students will be able to use different activities to increase heart
rate and physiologically warm up the body.
- Affective:
The students will be able to work cooperatively with teammates and/or
against a teammate in paired games.