Lesson 2
Lesson 2
Lesson 2 - Overhead Pass (Click here to download full lesson plan)
Overhead Pass: Used to initiate an attack, very accurate way to play the ball to a teammate.
Teaching Points:
-Thumbs in eyes, pistols to the skies
- Knees slightly bent, feet shoulder width apart.
-Weight on balls of feet
-Elbows bent
-Create a diamond with thumbs and index fingers
-Extend arms and push ball up
End Ball (8 min)
Purpose is to get students HR elevated and ready to be active
Rules:
Cannot run/dribble with ball
5 second possession time with ball
if ball contacts ground, possession goes to other team
Scoring:
Team scores by placing ball on ground past the end line
Line Game (5 min)
Idea is to get students moving to the ball and anticipating where the opponent will bounce the ball and to cover that area. Players will develop an athletic stance as a base of support to allow for base and cover movements.
Rules:
-Ball must bounce on players side
-Ball must be bounce from waist height
Scoring:
-Players score by having the ball bounce on their opponents side
-Players score if the initial bounce is on their side of the line
Castle Game (7 min)
Purpose is for students to practice forearm pass (lifting with legs to gain height) and read body language of opponents using 4R’s principle
Rules:
- Players score a point by landing the ball on top of the spot
- Ball must bounce before players hit it up in the air
- Ball must be stuck with a forearm pass in order to count
Scoring:
- Players score a point when ball bounces on the spot.
Square Game: (12 min)
Purpose is to get students moving to a designated area, getting set and using an overhead pass to return the ball
-Player 1 starts in the middle of the spots
-Player 2 tosses the ball to either spot and Player 1 must move and return the ball using an overhead pass.
Rules:
-Ball must be tossed over head height
-Player 1 cannot move until the ball is tossed
-Reverse roles on whistle/teachers command
Scoring:
-Ball lands on one of the spots
click to download game sheet/rules