ACTIVITY
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IMAGE/CLIP
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1.
Arm
Wrestling: This is
basically the same as any form of arm wrestling. The competitors
lie on their stomachs facing each other with their right or left
arms ready to wrestle. They hook the fingers of their free hands
together between the elbows of the competing arms. The free arms
remain flat on the mat while the competing hands grip each other
around the base of each others thumbs. The wrestlers then begin
arm wrestling trying to force the back of their opponents hand to
touch their other arm which is hooked to their opponents free arm
and stationery on the mat. The winner is the wrestlers who force
his opponents hand to touch his free arm.
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2.
Leg
Wrestling: The two
wrestlers lie on their back, side by side, with heads pointing in
opposite directions. The nearest arms are joined. On a signal each
student raises the leg nearest the opponent. This is done three
times together, “One”, “two”, “three”. The third time
each player hooks his inside leg with the inside leg of his
opponent and attempts to turn him over by pulling down with his
leg after he has hooked his opponent’s leg. The winner is the
wrestlers who pulls the other over.
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3.
Hand
Wrestling: Students
clasp right hands and stand with right foot advanced and with the
outside of the right foot against the outside of their
opponent’s right foot. The students then pull, push and twist
their right arms trying to get their opponent off balance
and force him to step with either foot. The winner is the wrestler
who forces his opponents to take a step to keep his balance.
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4.
Turn
Turtle: The wrestlers are all paired with partners. The bottom wrestler is
on his hands and knees sitting heavy like a turtle. The other
partner is standing over him and on a signal has 10 seconds to try
and turn him over. If he does he has turned the turtle.
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5.
Brand
the Calf: The
wrestlers are again all paired with partners. One partner attempts
to hold his partner on his hands and knees for 10 seconds, while
that partner tries to get away. If the top partner holds him down
for 10 seconds he has branded the calf.
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6.
Duck
Fight: This is also the same as “Chicken” or “Rooster” fighting except the wrestlers are in a full
squat position, grasping their ankles with both hands.
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7.
Ditch
Tug: The wrestlers assemble in two teams, facing each other, each on
opposite sides of a line on the mat or floor. On a signal, members
of each team reach over the line and try to pull members of he
opposite team over the line. A wrestler is over the line when he
is touching the floor on the far side of the line with any body
part and not touching the floor on his own side of the line. Any
number of team members on one side of the line may combine against
one opponent or pull on a teammate who is being pulled over the
line. Whence man is
pulled over the line he leaves the game. The game continues until
either all the team members or one team are eliminated or a time
limit is reached. The winning team is the team with the most
participants left.
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8.
Clear
the Fort: The class
or team is divided into two teams and each team is placed at
opposite edges of the mat. The wrestlers on one team are told to
construct a secure, impregnable fort out of their bodies by
grabbing, hooking, and holding their bodies tightly together. On a
signal the other team sprints across the mat and attempts to
dismantle the fort by pulling bodies from it and dragging them
back to their edge of the mat. Once a wrestler has been dragged
across the mat he cannot go back to this fort. This continues
until the fort has been completely dismantled, and all wrestlers
dragged to the other edge. The other team then makes a fort and
tries to hold their for intact longer than their opponents did.
The winning team is the tam which holds their fort intact the
longest according to the coaches time.
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9.
Storm
the Fort: The
wrestlers are divided into two teams and placed equal distances
form a 10 foot circle. On a signal, the two teams storm the circle
trying to get as many members into the circle as possible within
the time limit. The coach blows a whistle when time is up and
counts to see which team has the most members in the fort.
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10. Pin
the King: The
wrestlers or students are divided into two teams and each team
assembles at opposite ends of the mat. Each team is composed of
the mat. Each team is composed of one king and the rest soldiers.
The game starts on a signal and each team tries to get tot he king
of the other team and pin him. Soldiers can either attack the
other king or protect their own king. A soldier is eliminated if
his back is exposed to the mat. Those soldiers eliminated become
referees. The game continues until one king is pinned. The kings
must remain at their end of the mat through the game.
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11. Bull
in the Ring: The
wrestlers are assembled in a circle with hands locked together.
One wrestler is picked to be the bull in the center of the circle.
The bull tries to break his way out of the circle by charging the
locked hands until he breaks out. Once the bull breaks out all
those in the circle join in pursuit until one catches the bull.
The catcher then becomes the bull in the circle and the old bull
joins the circle.
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12. Bear
in the Ring: This
is operated exactly as “Bull in the Ring” but the bear is
allowed to not only break through the hands but also climb over or
crawl under them or dive between the legs, etc.
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13. Retrieve:
Wrestlers are divided into two groups and place at opposite sides
of the mat. They are numbered at each side of the mat. A medicine
ball is placed in the center of the mat and when a number is
called the two who have that number crawl out on their hands and
knees and try to crawl back to their own side with the ball. The
winning team is the team that brings the ball back to their side
the most times.
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14. Push
Ball: The wrestlers
are put in two teams with one at each edge of the mat and a
medicine ball is placed in the middle. On a signal, the teams
crawl forward on hands and knees trying to push the ball across
the other team’s end line. The team that scores the most goals
in a time limit or the first team to score a certain number of
goals is declared the winner.
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15. Pull
Ball: this game is
the same as Push ball but the players are in a back crab position
and must pull the ball across their own line by hooking with their
legs.
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