Wrestling Resources
A:  Warm-up drills

B:  Situation drills

C:  Scrimmage drills

D: Game drills

 

Wrestling Moves

 


Feb 25, 2003.  
Materials presented by Doug Tate.  Editing and presentation of resources by Tim Hopper - School of PE, University of Victoria.


B Situation Drills: These are drills which are extremely valuable for developing skills, conditioning and wrestling toughness. They all incorporate having the wrestlers working in pairs and wrestling full speed from a predetermined situation for a short interval of time (15 seconds to 1 minute). The situations and intervals are then either repeated or changed. It is a good idea to progress the situation drills from mat situations to standing situations. A coach or teacher should also try to create situations in which the wrestlers use a continuous form of movement so that they can constantly think in terms of alternatives and variations should a technique be countered or stopped.

 

ACTIVITY

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1.      Base: The defensive wrestler begins flat on his stomach with the offensive wrestler on top. On the coach’s command the defensive wrestler must take the initiative and work to get back to his “base” or on his hands and knees while the offensive wrestler tries to keep him flat. The time interval should be short (5 to 15 seconds).

 

 

 

2.      Spinner: The defensive wrestler remains stationary on his hands and knees while the offensive wrestler assumes a starting position with his chest in contact with the defensive man’s back. On the coach’s command the offensive wrestler initiates a spinning movement around the defensive wrestler contacting the mat with only his toes and contacting his opponent with only his chest. Each time the offensive wrestler reaches his opponents head, he should change directions. The spinning should continue for intervals of 15 seconds to 1 minute.

 

 

 

3.      Blanket Ride: The wrestlers assume defensive and offensive positions with the offensive wrestler draped over his partner like a blanket with arms hanging loosely around his partner’s trunk. On the coach’s command the bottom wrestler initiates movement by crawling, turning, or sitting out, trying to shake his opponent off. The offensive wrestler must try to maintain the blanket ride position for the entire interval (15 seconds to 1 minute).

 

 

 

4.      Kneeling Struggle: The wrestlers assume a kneeling position facing each other in some type of tie-up position. On the coach’s command, both wrestlers try to pull or push or twist each other to the mat while remaining on their knees. Intervals should be 30 seconds to 1 minute.

 

 

 

5.      Get Behind: One wrestler assumes a defensive position on his hands and knees. The other wrestler assumes a standing position facing his partner and leaning on him so that his chest rests on his partners shoulder blades. On the coach’s command, the offensive wrestler tries to get behind his partner. The defensive wrestler tries to prevent him form doing so while remaining on his knees. The interval should be 15 seconds to 1 minute.

 

 

 

6.      Get Away: This drill is designed to improve the defensive wrestler’s ability to get out from the bottom position. The wrestlers assume a referee’s position on the mat. The defensive wrestler on the bottom must strive as hard as possible to either escape or reverse his way out from that position while the top wrestler tries to prevent him form getting away. This drill should be brief, but intense, with the coach starting the wrestlers for a 10 second to one minute interval.

 

 

 

7.      Get Out: The wrestlers assume a pinning position with the defensive wrestler on his back and the offensive wrestler in a pinning position on top. On the coach’s command, the wrestler being pinned tries to work out of the pinning situation while the other wrestler tries to hold him there. The interval should be short 15 secs to 30 seconds, but quite intense.

 

 

 

8.       Beat The Clock: This drill features wrestlers trying to overcome situations in which the length of match time remaining is of the utmost importance. The coach or teacher specifies a certain match situation, and the time to overcome that situation and then he starts the wrestlers on his command (i.e. one wrestler is two points behind with 30 seconds remaining, the wrestler with the lead must protect it while the wrestler with the lead must protect it while the wrestler who is behind must get ahead). The time intervals should be kept to one minute or shorter.

 

 

 

9.      Go’s: These are situation drills that the coach can create according to what he feels, he needs or wants to emphasize. The wrestlers work in pairs and perform the situations as the coach calls them out. The coach should describe a situation, set a time limit, and start the situation on a command or whistle (i.e. half nelson to pin, 30 seconds, go). After giving each wrestler an opportunity at that situation, the coach should then describe another situation, then another, and another, etc. It is not uncommon for a coach or teacher to spend half an hour doing 30 second “go’s” covering as many as 15 different situations. The coach or teacher should emphasize intensity during this drill trying to put the wrestlers through as many different situations as possible or as many repetitions of a few situations as possible in a set length of time. The situations can involve either full effort by both wrestlers or resistance by the non-initiating wrestler.

 

 

 

10.  Dance: This is a basic movement drill done from a neutral or standing position. The two wrestlers tie-up with each other with the leader grasping both his partner’s shoulder tops with his thumbs in the armpits. The follower then grasps under both the leaders elbows. From this position the leader starts on the coach’s command and begins moving in various directions keeping good body position and taking good sliding steps. The follower tries to follow the leader and not lose his balance. After an interval if 30 seconds the partners switch roles and begin again.